Modern AGE - Basic Rulebook [v1.2].pdf

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Lead Design and Development:
Malcolm Sheppard
Writing and Design:
Matthew Dawkins, Meghan Fitzgerald, Crystal Frasier,
Sian
Ingham, Steve Kenson, Alejandro Melchor,
Chris Pramas, and Malcolm Sheppard
Adventure Game Engine (Age) Created By
Chris Pramas
Editing:
Josh Vogt
Proofreading:
Evan Sass
Art Direction and Graphic Design:
Hal Mangold
Cover Art:
Javier Charro
Back Cover Art:
Ilich Henriquez, Claudia Ianniciello
Interior Art:
Biagio D’lessandro, John Anthony Digiovanni,
Stanislav Dikolenko, Felipe Gaona, Ilich Henriquez, Claudia Inanniciello,
Matthias Kinnigkeit, Alyssa Mccarthy, Victor Leza Moreno, Mirco Paganessi,
Andrey Vasilchenko, And Damon Westenhofer
Playtesters:
Annie Barbe, Greg Barbe, Peter Bess, Garrett Cotton, Frank Frey,
Zachery McCain, Ron Rummell, David Shnur, Greg Steele, Mame Wood, Hank Young
Team Ronin:
Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton,
Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas,
Evan Sass, Marc Schmalz, Malcolm Sheppard, Will Sobel, Dylan Templar,
Veronica Templar, And Barry Wilson
Modern AGE Basic Rulebook
is © 2018-2019 Green Ronin Publishing, LLC. All rights reserved. Reference to other
copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
G
reen
r
onin
P
ublishinG
3815 S. Othello St.
Suite 100, #311
Seattle, WA 98118
www.greenronin.com
Modern AGE,
Green Ronin, Adventure
Game Engine, and their associated logos
are trademarks of Green Ronin Publishing.
table of contents
introduction ............................................................................. 4
W
hAt is A
rPG? ........................................................................................................... 4
G
ettinG
s
tArted
.......................................................................................................... 4
Playing Your Character............................................................................................ 5
Adventure, Campaign & Setting.............................................................................. 5
t
he
t
hree
M
odes
........................................................................................................ 6
Applying the Modes.................................................................................................. 6
e
xAMPle of
P
lAy
........................................................................................................... 6
t
he
G
rouP
d
ynAMic
.................................................................................................... 7
b
Asic
G
AMe
c
oncePts
................................................................................................. 8
Game Dice................................................................................................................. 8
W
here
n
ext
? ................................................................................................................ 8
Exploration Stunts ................................................................................................. 46
Investigations.......................................................................................................... 46
s
ociAl
e
ncounters
.................................................................................................... 48
Social Stunts ........................................................................................................... 49
Impressions & Attitudes......................................................................................... 49
Interactions ............................................................................................................. 50
o
ther
e
ncounters
.................................................................................................... 51
Chapter 3: Character Actions ...............................52
A
bility
f
ocuses
.......................................................................................................... 52
Improving Focuses .................................................................................................. 54
t
Alents
....................................................................................................................... 54
s
PeciAlizAtions
......................................................................................................... 64
Academic ................................................................................................................. 64
Agent ...................................................................................................................... 64
Driver...................................................................................................................... 65
Executive................................................................................................................. 66
............................................................................................................... 66
Investigator ............................................................................................................ 67
Martial Artist ......................................................................................................... 67
Performer ............................................................................................................... 68
Sniper ...................................................................................................................... 68
Socialite ................................................................................................................... 68
Thief ........................................................................................................................ 69
PLAYER’s
SECTION
Chapter 1: Character Creation .............................. 10
G
ettinG
s
tArted
........................................................................................................ 10
c
hArActer
c
reAtion in
9 s
tePs
............................................................................... 10
c
oncePt
....................................................................................................................... 11
A
bilities
...................................................................................................................... 11
Determining Abilities ............................................................................................. 12
Ability Focuses ....................................................................................................... 13
b
AckGround
............................................................................................................... 13
Social Class Descriptions........................................................................................ 14
Background Descriptions ....................................................................................... 15
P
rofession
.................................................................................................................. 18
Professions Below Your Class................................................................................. 18
Profession Descriptions .......................................................................................... 19
d
rive
........................................................................................................................... 22
Drive Descriptions.................................................................................................. 22
r
esources
& e
quiPMent
........................................................................................... 24
Resources ................................................................................................................ 24
Equipment............................................................................................................... 26
d
erived
s
tAtistics
.................................................................................................... 27
Health...................................................................................................................... 27
Defense .................................................................................................................... 27
Toughness ............................................................................................................... 27
Speed ....................................................................................................................... 27
G
oAls
, t
ies
, & r
elAtionshiPs
.................................................................................. 27
Goals ....................................................................................................................... 27
Ties .......................................................................................................................... 28
Relationships........................................................................................................... 28
n
AMe
& d
escriPtion
................................................................................................. 29
Conviction (Optional) ............................................................................................ 29
A
dvAnceMent
............................................................................................................. 30
Gaining Levels ........................................................................................................ 30
Leveling Improvements........................................................................................... 30
Chapter 4: Equipment......................................................70
W
eAPons
...................................................................................................................... 70
Improvised Weapons ............................................................................................... 70
Weapon Descriptions .............................................................................................. 71
Weapon Details ....................................................................................................... 75
A
rMor
......................................................................................................................... 75
Armor Details ......................................................................................................... 75
Armor Descriptions ................................................................................................ 76
v
ehicles
...................................................................................................................... 76
Vehicle Speed .......................................................................................................... 76
Vehicle Details ........................................................................................................ 77
Vehicle Descriptions ............................................................................................... 78
A
dventurinG
G
eAr
.................................................................................................... 79
Chapter 5: Stunts ..............................................................80
G
enerAtinG
s
tunt
P
oints
........................................................................................ 80
Spending Stunt Points ........................................................................................... 81
G
enerAl
s
tunt
c
onsiderAtions
.............................................................................. 81
t
yPes of
s
tunts
.......................................................................................................... 81
Choosing Stunts ..................................................................................................... 81
Action Stunts.......................................................................................................... 83
Exploration Stunts ................................................................................................. 86
Social Stunts ........................................................................................................... 86
Chapter 6: Extraordinary Powers .................90
P
oWer
t
Alents
........................................................................................................... 90
Power Focuses......................................................................................................... 91
G
AininG
P
oWers
......................................................................................................... 91
P
oWer
P
oints
............................................................................................................. 91
u
sinG
P
oWers
............................................................................................................. 91
Force........................................................................................................................ 91
P
oWer
f
orMAt
............................................................................................................ 93
P
oWer
s
tunts
............................................................................................................. 93
A
rcAnA
........................................................................................................................ 94
Digital Arcana ........................................................................................................ 94
Divination Arcana .................................................................................................. 94
Fire Arcana ............................................................................................................. 96
Healing Arcana....................................................................................................... 96
Illusion Arcana ....................................................................................................... 97
Machine Arcana ..................................................................................................... 97
Power Arcana ......................................................................................................... 98
Protection Arcana ................................................................................................... 99
P
sychic
P
oWers
........................................................................................................ 100
Cryokinesis............................................................................................................ 100
Empathy ................................................................................................................ 100
Extrasensory Perception (ESP) ............................................................................ 102
Psychic Projection................................................................................................. 103
Pyrokinesis ............................................................................................................ 104
Shielding ............................................................................................................... 105
Telekinesis ............................................................................................................. 105
Telepathy............................................................................................................... 107
Chapter 2: Basic Rules ..................................................32
P
lAyer
b
Asics
............................................................................................................. 32
Playing Adventures ................................................................................................ 32
A
bility
t
ests
.............................................................................................................. 33
Using Tests ............................................................................................................. 34
Tests and Time ........................................................................................................ 35
Degrees of Success .................................................................................................. 35
n
ArrAtive
t
iMe
.......................................................................................................... 35
A
ction
t
iMe
................................................................................................................ 35
Taking Actions........................................................................................................ 36
Action Descriptions ................................................................................................ 36
c
oMbAt
........................................................................................................................ 38
Making Attacks ...................................................................................................... 38
................................................................................................... 38
Defense & Cover ..................................................................................................... 39
Damage Source & Type .......................................................................................... 39
Killing Characters................................................................................................... 40
Attacking Objects ................................................................................................... 40
Combat Stunts ........................................................................................................ 41
Firearms .................................................................................................................. 43
Grenades ................................................................................................................. 44
Vehicles, Mounts, & Combat ................................................................................. 44
Health & Recovery.................................................................................................. 46
e
xPlorAtion
e
ncounters
.......................................................................................... 46
2
Table of Contents
Game Master’s
SECTION
Chapter 7: The Game master................................... 110
r
ules
y
ou
A
lreAdy
k
noW
...................................................................................... 110
Be Fair ................................................................................................................... 110
Be Active ............................................................................................................... 110
Be Inclusive........................................................................................................... 111
Roleplaying Game Customs.................................................................................. 111
s
tructurinG the
s
tory
........................................................................................... 111
Beginnings ............................................................................................................ 111
Story Structures ................................................................................................... 111
P
lAyinG the
G
AMe
t
oGether
.................................................................................. 113
Play Styles ............................................................................................................ 113
Framing Game Mechanics .................................................................................... 114
Information Management ..................................................................................... 115
b
rinGinG
l
ife to the
W
orld
.................................................................................. 116
Pick Your Details .................................................................................................. 116
Familiarity ............................................................................................................ 116
The Supporting Cast ............................................................................................ 116
Black Hat Hacker .................................................................................................. 143
Criminal Mastermind ........................................................................................... 144
Hustler .................................................................................................................. 144
Information Broker ............................................................................................... 144
Mad Scientist ........................................................................................................ 145
Private Investigator .............................................................................................. 145
Serial Killer ........................................................................................................... 146
s
ociAl
A
dversAries
................................................................................................. 147
Con Artist ............................................................................................................. 147
Conspiracy Theorist .............................................................................................. 148
Corrupt Power Broker .......................................................................................... 148
Cult Leader ........................................................................................................... 149
Fixer ...................................................................................................................... 149
Psychic .................................................................................................................. 150
Rich Socialite ........................................................................................................ 151
Smooth Operator................................................................................................... 151
Chapter 10: rewards ..................................................... 152
l
evel
A
dvAnceMent
................................................................................................ 152
Experience Points ................................................................................................. 152
Level Rewards ....................................................................................................... 154
r
ePutAtion
............................................................................................................... 154
.............................................................................................................. 154
............................................................................................... 156
M
eMbershiP
............................................................................................................... 157
r
elAtionshiPs
........................................................................................................... 158
Relationship Bond ................................................................................................. 159
Using Relationship Intensity................................................................................ 160
Unusual Relationships ......................................................................................... 160
Changing Relationships........................................................................................ 160
Chapter 8: Mastering the rules ........................118
M
AsterinG
A
bility
t
ests
........................................................................................ 118
Basic Tests ............................................................................................................ 119
Opposed Tests ....................................................................................................... 120
Cooperation ........................................................................................................... 120
Advanced Tests ..................................................................................................... 121
Breaching .............................................................................................................. 122
Sample Breaching Challenges ............................................................................... 123
c
hAse
r
ules
.............................................................................................................. 124
Chase Tests ........................................................................................................... 124
Tracking the Chase ............................................................................................... 125
Complications ....................................................................................................... 126
Planning a Chase .................................................................................................. 126
Resolving a Chase ................................................................................................. 127
c
oMbAt
c
onsiderAtions
......................................................................................... 127
Major NPCs.......................................................................................................... 127
Minor NPCs ......................................................................................................... 127
Extras .................................................................................................................... 127
Surprise................................................................................................................. 128
Attack Rolls & Circumstance ............................................................................... 128
Morale ................................................................................................................... 128
h
AndlinG
h
AzArds
................................................................................................. 129
Sample Hazards .................................................................................................... 130
Chapter 11: The Campaign Setting ........................ 161
u
sinG A
P
re
-b
uilt
s
ettinG
..................................................................................... 161
b
uildinG A
s
ettinG
.................................................................................................. 162
G
enres
....................................................................................................................... 162
Adventure ............................................................................................................. 162
Alternate History.................................................................................................. 162
Exceptionals .......................................................................................................... 163
Heists .................................................................................................................... 164
Horror ................................................................................................................... 164
Post-Apocalyptic ................................................................................................... 165
Procedurals ........................................................................................................... 165
Urban Fantasy ...................................................................................................... 166
M
odern
AGe, o
ther
e
rAs
.................................................................................... 167
Running Historical Games ................................................................................... 167
e
rAs
........................................................................................................................... 167
Worlds Old and New ............................................................................................ 167
The Victorian Age & Beyond ............................................................................... 169
Between the Wars ................................................................................................. 170
The Cold War ........................................................................................................ 171
The Present Day & Beyond .................................................................................. 172
Chapter 9: Adversaries .............................................. 131
Adversaries VS. Player Characters ...................................................................... 131
Adversary Focuses ................................................................................................ 131
Adversary Threat .................................................................................................. 131
Adjusting Adversaries by Game Mode................................................................. 132
........................................................................................ 132
NPCs, Social Actions, & Other Game Traits ....................................................... 133
Other NPCs .......................................................................................................... 133
Non-Combatants................................................................................................... 133
A
ction
A
dversAries
................................................................................................ 134
Assassin ................................................................................................................ 134
Brainwashed Killer ............................................................................................... 135
Cat Burglar ........................................................................................................... 135
Cyborg................................................................................................................... 136
Demolitions Expert ............................................................................................... 136
Getaway Driver .................................................................................................... 136
Guard Dog ............................................................................................................ 137
Hooligan................................................................................................................ 137
Mutant .................................................................................................................. 138
Police Detective..................................................................................................... 138
......................................................................................................... 138
Security Guard ..................................................................................................... 138
Sniper .................................................................................................................... 140
Soldier ................................................................................................................... 140
Spec Ops ............................................................................................................... 141
Survivalist ............................................................................................................ 141
Vigilante ............................................................................................................... 142
e
xPlorAtion
A
dversAries
....................................................................................... 142
............................................................................................ 142
Adventure: A Speculative Venture .................174
A
dventure
s
uMMAry
............................................................................................... 174
t
he
s
etuP
.................................................................................................................. 174
c
Ast of
c
hArActers
................................................................................................ 175
The Press ............................................................................................................... 176
Wealthy Guests ..................................................................................................... 176
Scene 1 Scenarios .................................................................................................. 176
Back from the Dead ............................................................................................... 177
In the Great Hall ................................................................................................... 178
Having a Blast ...................................................................................................... 179
Climax & Aftermath ............................................................................................. 180
A
dversAries
& nPc
s
.............................................................................................. 181
Lars Northrup ....................................................................................................... 181
Agent Monique Moody......................................................................................... 181
Simone LeBlanc .................................................................................................... 182
Jenna Ramirez ....................................................................................................... 182
Stock Non-Player Characters ............................................................................... 185
modern age glossary ................................................. 186
index ........................................................................................... 188
Play Aids................................................................................... 190
Character Sheet ................................................................ 191
Table of Contents
3
introduction
elcome to
Modern AGE,
a roleplaying game
that lets you be the hero right now, in recent
history, or even in the near future. Your game
isn’t limited to the real world, either; you might
wield arcane or psychic forces while you explore hidden
dimensions, or track mysteries through a world riddled
with strange conspiracies. You can pursue personal goals of
wealth, prestige, and secret knowledge, or work to make the
world a better place—or at least, a place more in line with
your vision of how it should be, no matter what anyone else
thinks. Whatever your interests, as you work with other
heroes and explore the world, your fate is your own, guided
by your choices.
W
you can learn a lot about playing tabletop roleplaying games
(often abbreviated as tabletop RPGs) with online research.
Getting Started
Here’s what you need to get a
Modern AGE
game going:
P
lAyers
:
Players portray the main characters of the
game’s story. Each player portrays a single character
(except in special circumstances). Read the players’
section of this book (Chapters 1-6) for the rules you need
to know, but don’t worry if you don’t understand all the
rules—it’s more fun to learn while playing.
A G
AMe
M
Aster
:
The Game Master (GM) needs to
have a good grasp of the rules. GMs portray villains,
allies, and incidental characters—everyone who isn’t
portrayed by a player. They set up storylines, events,
and challenges. The GM needs to be impartial—no
player can be their favorite—but also needs to look
out for anyone who seems to be having less fun or is
somehow being left behind. If you’re the GM, you might
make life difficult for the players’ characters—you’re
playing the people who shoot at them, for instance—but
your true goal is to help the players enjoy themselves.
Listen to what the players want, and help them out
when they’re not sure how to use the rules.
d
ice
:
Modern AGE
uses six-sided dice: your basic cubes.
You need at least three in hand to do most things. One die
should be a different color or style to set it apart from the
rest, to act as the Stunt Die (a core part of the rules—read
on for more). If you use a dice-rolling app, make sure
there’s a way to separate one die from the rest.
c
hArActer
s
heets
& W
ritinG
M
AteriAls
:
Use the
character sheets in this book or others of your own
design to record character statistics. In addition, keep
pencils and plenty of blank paper for notes, impromptu
maps, and so on. Of course, tablets, phones, and laptops
can do the job as well, but remember that sometimes
you’ll be called upon to share notes.
A P
lAce to
P
lAy
:
The classic roleplaying game setup
puts everyone around a table with plenty of drinks and
snacks. It works. You can play
Modern AGE
through
chat programs, online forums, and other electronic
venues, too.
What is an RPG?
Modern AGE
is called a tabletop roleplaying game, because
you will probably play it at a table or table-like object with
a group of friends. A tabletop roleplaying game is like a
computer roleplaying game, in that you play a character who
explores a world, improves their abilities, and adds new ones
during play. The difference? Instead of a computer interface,
you experience the world through your imagination.
Characters portrayed by players are called Player Characters,
or PCs. Players are responsible for playing their characters
and working together to make sure everyone has fun. Some-
times characters come into conflict, arguing over what to do,
but the
players
should always get along. It’s like acting. The
hero and villain of a movie may hate each other, but hope-
fully, their actors don’t! Be considerate, don’t boss each other
around, and you’ll have fun.
One person, called the Game Master (GM for short), describes
the world and portrays supporting characters, villains, and
rivals. The rest of you are heroes. Like most tabletop role-
playing games,
Modern AGE
requires one GM and perhaps
a handful of other players. (You can have one or two players
and one GM, but most people prefer three to six players—
more are sometimes awkward to play with.)
If this doesn’t make sense right now, don’t worry. We’ll explain
it in more detail later. If you don’t have a local gaming group,
that’s okay! Many groups play at a virtual “table,” using
messaging and video conferencing apps, forums, and some-
times, software and services especially designed for playing
tabletop roleplaying games. Furthermore, don’t forget that
Modern AGE for Experienced Roleplayers
If you already know how tabletop roleplaying games work, here’s what
Modern AGE
is all about.
c
lAssless And
l
evel
-b
Ased
, G
ritty
, P
ulPy
,
or
c
ineMAtic
:
Modern AGE
doesn’t use character classes, but does use a
level advancement system you may find familiar from other games. However, level advancement doesn’t necessarily
push characters to super-heroic levels of ability. The game has three “settings”—Gritty, Pulpy, and Cinematic—GMs
can use to customize the system.
A s
trAiGhtforWArd
3
d
6 s
ysteM
, P
lus
s
tunts
:
Modern AGE
only uses six-sided dice, and most rolls are made with
3d6 against a difficulty number. It’s designed to be easy to use, and to not punish people who don’t master every
little detail. However, one six-sided die called the Stunt Die generates stunt points (SP) that determine the degree of
success and allows heroes to perform special moves and exceptional feats.
4
Introduction
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