Fabula Ultima TTJRPG - Core Rulebook.pdf
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FABULA ULTIMA
is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or
JRPGs
.
JRPGs.
In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains,
set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters!
Create your own setting together:
with three
different styles as reference, your group can freely
shape the world as they wish, including powerful
kingdoms, small villages, major historical events,
and the people who inhabit these lands.
A simple and intuitive ruleset
that evokes
both gameplay and atmospheres from the most
beloved JRPGs, all while encouraging players to
proactively set goals and influence the story:
no choice is without consequence!
A Bestiary
filled with monsters, demons,
beasts, and more: from simple encounters to deadly
bosses, our heroes will face many challenges!
A game by Emanuele Galletto
fabulaultima.com
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Make your choice
and fight for what you believe in.
Fifteen Classes to mix and match
in order
to create your favorite heroes: inspired by
videogames, this modular growth system lets you
design deep and unique characters. Choose your
group type and embark on great adventures!
O
this is your story.
This is your world,
Everything the Game Master needs
to set
the scene and accompany the group through
marvelous, larger-than-life adventures! Advice,
guidelines, and all the tools required to bring
the heroes’ dark mirrors on stage...
the Villains!
360 full-color pages
,
beautifully illustrated
pages,
by professional artists from all over the world.
Free PDF version included!
ISBN 979-12-80692-45-0
9 791280 692450
z
j
Make your choice
and fight for what you believe in.
O
this is your story.
This is your world,
y
CORE RULEBOOK
EMANUELE GALLETTO
EMANUELE GALLETTO
CREDITS
Game Design, Writing and Development
Emanuele Galletto
Art Direction
Emanuele Galletto
Cover Artist
Moryo
Interior Artwork Artists
Christian Benavides, Lorenzo Magalotti, Moryo,
Susu Nonohara, Catthy Trinh
Pixel Artwork Artists
ExtantLily, Emanuele Galletto, Ben Henry, Sascha Naderer
Damage Icons Artist
Lorc
Publisher
Nicola Degobbis
Line Editor
Nicola Degobbis
Chief of Operations
Marco Munari
Producer
Matteo Pedroni
Project Management
Marco Munari, Matteo Pedroni
Editing
Courteney Penney
Sensitivity Reading
Marta Palvarini
Graphic Design
Emanuele Galletto, Erica Viotto, Marco Munari
www.fabulaultima.com
ISBN: 979-12-80692-45-0
Printed in Europe. First Printing September 2022
Fabula Ultima © 2022 Need Games and Rooster Games. Any unauthorized reproduction of copyrighted material
is prohibited. This is a product of fiction. Any reference to people and events existing in the past or future is pure
coincidence and not intended. All rights reserved. Version 1.0.
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AUTHOR'S FOREWORD
When I started working on this game back in 2017, one thing was already clear: in a
time when tabletop roleplaying games seemed dominated by dark fantasy titles and
gruesome, gritty tales of opportunistic characters steeped in nihilism, I felt the need
for a refreshing alternative.
I wanted a game of magical worlds and optimistic stories, steeped in the wondrous
aesthetics of the Japanese console RPGs that had left me speechless as a kid. There
was an element of nostalgia, sure, but it was accompanied by a conscious need to
write a game based on cooperation, hope, and mutual trust; both in the stories it was
meant to tell and in its very ruleset.
For its working title I went with "Fabula Ultima" — a Latin phrase that could be
translated as "Last Fable" or "Ultimate Story". Needless to say, this was a tongue-in-
cheek homage to what is probably the most notorious JRPG saga in existence, and also
my first encounter with the genre (
Final Fantasy X
, back in 2001).
During the spring of 2018, my health condition unfortunately plummeted, and the
name "Fabula Ultima" took on a bit of an ominous ring. Luckily enough, this ended up
being nothing too serious — but that title had accompanied me during those harsh
months, so I decided to keep it for the final release. After all, the whole point of the
game was to tell tales of heroes who achieve their goals by overcoming suffering and
defeats, in the hopes of a better future.
Working on Fabula Ultima was neither easy nor quick, but dozens of people have given
me the strength I needed over the years: some by supporting me via Patreon, others
simply sharing the game and playing with me. Testing and experimenting, again and
again, in a process of constant rebuild and transformation that ultimately resulted in
the book you are reading today; speaking of which, my collaboration with Need Games
was crucial. While the release was announced during 2020, our conversations about
the game date back to 2018: Nicola has followed the project since its beginning, and
sometimes I really think he's enamoured with it more than I am!
Anyway, I've definitely written too much already: now it's time for the game to speak
on its own. All I ask of you is to let yourselves be swept into a heroic adventure rife
with hope, adversities, rebellion and emotions — and to do so by trusting those who
play with you, and being passionate about their ideas.
To fight for what you believe in, because this is
your
story.
Emanuele Galletto
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Plik z chomika:
Matrinicz
Inne pliki z tego folderu:
Fabula Ultima TTJRPG - Atlas Techno Fantasy.pdf
(4758 KB)
Fabula Ultima TTJRPG - GM Binder.pdf
(7357 KB)
Fabula Ultima TTJRPG - Load Game.pdf
(914 KB)
Fabula Ultima TTJRPG - Press Start.pdf
(4563 KB)
Fabula Ultima TTJRPG - Premi Start Editable Pregens.pdf
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Inne foldery tego chomika:
Fabula Ultima TTJRPG (FR)
Fabula Ultima TTJRPG (PL)
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