D&D5e - Lady of the Depths (construct).pdf

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Huge construct, neutral
Armor Class:
17 (natural armor)
Hit Points:
212 (25d8 + 100)
Speed:
40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws:
Str +9, Con +8
Skills:
Perception +6
Damage Resistances:
Bludgeoning, piercing, and slashing damage
from nonmagical attacks
Senses:
Darkvision 180 ft.; passive perception 16
Languages:
Understands Common and 2 others, but does not
speak
Challenge:
9 (5,000 XP)
Legendary Resistance (2/day).
If the Lady of the Depths fails a
saving throw, it may choose to succeed on it instead.
Magic Weapons.
The Lady of the Depths’ weapon attacks are
magical.
By the Light of the North Star.
The Lady of the Depths’ attacks score
a critical hit on a roll of 19 or 20.
ACTIONS
Multiattack.
The Lady of the Depths makes three
Guiding Flail
attacks.
Guiding Flail.
Melee Weapon Attack.
+8 to hit, reach 15 ft., one
target. Hit: 2d8+5 bludgeoning damage plus 1d8 fire damage. The
next attack made against the target has advantage.
Light the Way (1/day).
Every creature of the Lady of the Depths’
choice within 60 feet must make a DC 14 Constitution saving throw,
becoming blinded for one minute on a failure. The target may
repeat this saving throw at the end of its turns but the DC increases
ability may move up to their speed and then make a melee attack
as a reaction.
© 2022 Witchsong Miniatures. All Rights Reserved.
to 16. Every ally of the Lady of the Depths’ within the range of this
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