GRANDMOTHERSHIP RPG.pdf
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6947 KB
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Thanks to Poli, my partner in crime and editor, who puts up with my weird ideas, and
who originally said, “you have to call this game GRANDMOTHERSHIP.”
This wouldn’t be possible without the support of my Patrons, especially Andy, Beth,
Sebas, Danielle, Ian, Hessan, and David.
Huge thanks to Tony from Plus One Exp for helping me out when in need of
crowdfunding expertise. As well thanks to Andy, who pointed me in the right direction
on where to start with Crowdfundr.
This game is inspired by Honey Heist, Brindlewood Bay, and Mothership, but those
games or their creators have nothing to do with GRANDMOTHERSHIP.
Ewerton Lua did the cover art, and the interior art pieces were by Lucas Rolim.
The cover font is WETWARE, Created 2006-20 by Andrew Young, Disaster Fonts.
Jean Verne did the layout, and Hipólita did the editing.
Andrew Boyd developed the conditions table from Pandion Games.
“Catastrophe at Camp Conifer” was written by Amanda P. They are free to reuse their
content as they see fit in the future.
The physical version of this game is a reality thanks to Plus One Exp!
References to Adele and David Bowie songs as well as various references to 80s to 00s
films are sprinkled all through the game cause that’s just who I am.
What is this?
Safety
Character Creation
Stats
Classes
Name
Loadout
Putting The Gang together
Where are we? Why are we here?
Encounters
5
5
6
6
6
6
7
8
8
8
GM Spot
What is to be done?
Where to?
Direction (1d4)
Locations
What’s behind that door?
Rolling in the deep
NPCs
Enemies
Items
Conditions
Gathering clues
Putting the pieces together
Lost in space
9
9
9
9
10
11
11
12
12
13
14
15
15
16
What do you need to play? 5
Catastrophe at Camp Conifer
The Not-So-Love Boat
A Game of Wormholes
17
22
27
4
What is this?
GRANDMOTHERSHIP is a tabletop roleplaying game for 2-4 players and 1 GM about
space, horror, mystery, and senior ladies putting the pieces together. Get in trouble,
crochet a scarf, go ballroom dancing, and find solutions where everyone who’s come
before has failed.
What do you
need to play?
•
•
•
2-4 players and a GM
Complete set of dice
Character Sheet
Safety
The game engages with loneliness, the empty vastness of space, and a dystopian future.
It might discuss body horror, murder, drugs, violent crimes, mutated sentient beings,
sci-fi dilemmas, and philosophical questions.
The game's tone is dark and grim, but the characters are also the last hope to solve
an impossible situation. It can be hopeful at times and tinted with a bit of humor
since Grandmothership was originally conceived as a goofy game, a fact that comes
through in the design.
Before playing, I recommend using
Lines and Veils
to delineate what subject matter
to include in your game.
The
X-card
and
Script Change
are easy-to-grasp tools to use during gameplay. I also
encourage you to do a
debriefing
after each play session.
5
Plik z chomika:
Matrinicz
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