MTG - Zendikar - Things Have Changed (Planeswalker's Guide to Zendikar Rising).pdf

(1195 KB) Pobierz
ZENDIKAR: THINGS HAVE CHANGED
(PLANESWALKER’S GUIDE TO ZENDIKAR RISING)
Posted on September 1, 2020
By Ari Zirulnik and James Wyatt
It is our utmost honor to welcome you back to the plane of
Zendikar. It's been through quite a bit, most recently weathering an
invasion of unknowable monsters from outside the stars. There have
been some pretty big changes since the events of
Battle for Zendikar
,
and we're here to walk you through the biggest. If this is your first visit
to the plane or you just want a refresher, you can read the
Planeswalker's Guide for the original
Zendikar
set.
Before we get to changes, let's talk about the biggest thing that's stayed
the same:
THE ROIL
Into the Roil | Art by: Campbell White
Zendikar's terrain is racked with violent and erratic changes. The land
itself seems alive, and its surface and botanical life sometimes writhe as
though in pain, causing tectonic chaos, extreme weather, and sudden
destruction. Waves of geological upheaval sometimes wash across the
world, leaving nothing unchanged in their wake. All this volatility is
collectively referred to as "the Roil."
The Roil always seemed to be a natural phenomenon, a peculiar
characteristic perhaps tied to its unique mana, the hedrons, or its own
fierce ecology. Planeswalkers recognized this volatility as what kept
Zendikar dangerous and untamed, free of large cities, sophisticated
commerce, and other trappings of well-developed civilization.
During the rise of the Eldrazi, the Roil intensified, and it soon became
clear that the Roil was Zendikar's own effort to purify itself of
corruption. Like an inflammation that persists after the infection is
gone, the Roil remains active even after the destruction of the Eldrazi,
and it remains one of the greatest hazards to adventurers who brave
the wilds of Zendikar.
While the Roil maintains its course down below, something peculiar has
occurred up above. Massive ruins now float in the sky, full of traps and
treasure. Called Skyclaves by the expeditionary houses, these floating
fortresses have an ancient history.
THE SKYCLAVES OF THE ANCIENT KOR
Skyclave Colonnade | Art by: Johannes Voss
Long ago, centuries before the arrival of the Eldrazi, the kor built an
empire. Driven originally by a desire to see the world united in peace
and harmony, this empire too quickly grew into an authoritarian state
where the kor imposed their own ideals of law and structure upon the
unwilling peoples of other continents. This imposition bred resistance
among their subjects, and as they met with increasing resistance to
their rule, they became more and more oppressive and tyrannical.
The great capital city of Makindi, which gave its name to this kor
empire, was in Ondu (this region is now called the Makindi Trenches).
But to maintain the empire's hold over the world, kor stoneforgers built
seven Skyclaves-military bases, government headquarters, and small
cities that floated in the sky above each continent. Each Skyclave was
built around a central power source like a miniature sun, designed as
dozens of floating platforms that could close tightly into a sealed,
hollow sphere for defense.
THE FALL OF THE SKYCLAVES
Emeria, Shattered Skyclave | Art by: Matt Stewart
As the world endured centuries under the kor's oppressive rule, the
empire's iron grip began to weaken. One by one over the course of a
century or so, the Skyclaves began to fall:
The Roil swallowed the Guul Draz outpost and drowned it in a
swamp.
The elves of Bala Ged, led by a pre-spirit Obuun, revolted
against their kor rulers and toppled their Skyclave.
An enormous sea monster-perhaps an ancestor of Lorthos,
the Tidemaker, or maybe Lorthos itself-dragged the Murasa
Skyclave into the sea.
Zgłoś jeśli naruszono regulamin