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Winter’s
Daughter
C O M PA T I B L E V E R S I O N
Outside the Mound
4
3
2
1
1. Approaching the mound:
Tangled forest. Mumbling from area 2.
5 yards
2. Sacrificial ritual at the Whything Stones:
2 hooded men performing a ritual. Young
woman bound to the central stone. Strangers are welcome to aid the ritual.
3. Tomb entrance:
Heavy granite slab, overgrown with lichen and wild roses. Moving or
breaking the slab reveals stairs down into the dank, silent dark of the tomb (area 5).
4. Worm hole:
2’ wide, rough. Burrows into the earth beneath the mound. 3 worm-
tongues lurk in the hole. Attack if disturbed by noise or light. Acidic slime trails lead off
into the woods. Crawling down the hole leads to area 10.
Maps of areas 15-19 are located
at the back of the book.
The Burial Mound
Lower Level
5. Hall of guardians:
Musty, wet.
Floating religious objects attack
non-Lawful characters. Dusty floor
conceals mosaic. Double doors
inscribed “The Most Dear”.
14
13
6. Blindfolded statue:
Princess
Snowfall-at-Dusk, posed with
finger at her lips.
7. Freezing mirror:
Passing
in front of the mirror: save
vs paralysis or be frozen still!
8. Family crypt:
2
floating skeletons,
dancing. Welcome
strangers to join in.
Sheets of slime drip
from ceiling into
fissure. Descending
into the fissure leads
to area 15.
9. Chapel of St
Sedge:
Decaying
pews. Stone altar
with candle. Tapes-
try conceals W door.
12
a
c
d
10
1 square
=
5 feet
9
b
e
8
11
6
5
7
10. Abandoned priest’s quarters:
3 wormtongues lurk in the hole. Attack if disturbed
by noise. Rubble of collapsed wall. Mouldy writing desk. Hidden flagstone (NE corner).
11. Statues with weapons:
Mould-patched walls. Partially concealed mural.
12. Hall of hounds:
Carved pillars. Double doors inscribed “Call to the companions”. 2
stone hounds, attack if the door is touched without speaking the password (“Flaegr and
Chedr”).
13. The knight’s tomb:
The ghost of Sir Chyde, beseeches PCs to help him. Stone coffer.
Portrait of Princess Snowfall-at-Dusk. Tarnished silver candlesticks.
14. Warded pool:
Ghostly, floating votive candles at bottom of stairs. Passing through
transports characters to Fairy (area 15).
Winter’s
Daughter
Writing
Gavin Norman
Original Concept
Nicholas Montegriffo
Frederick Münch
Gavin Norman
Layout
Gavin Norman
Cover Illustration
Mish Scott
Interior Illustrations
Mish Scott
Cartography
Karl Stjernberg
Play Test Referees
John Anthony
Nicholas Montegriffo
Frederick Münch
Gavin Norman
Alberto Voglino
Proofreaders
John Anthony
Chris Bloxham
Sándor Gebei
Colin Green
Frederick Münch
Ray Otus
Frank Reding
Brian Richmond
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