Dune Adventures in the Imperium - Kernels of Doubt.pdf
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K ER NEL S OF
D OUBT
RACHEL J. WILKINSON
CREDITS
Creative L ead
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The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd.
2020. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised
use of copyrighted material is illegal. Any trademarked names are used in a fictional
manner; no infringement is intended. This is a work of fiction. Any similarity with actual
people and events, past or present, is purely coincidental and unintentional except for
those people and events described in an historical context.
Dune © 2020 Legendary. Dune: Adventures in the Imperium is an officially sub-licensed
property from Gale Force Nine, a Battlefront Group Company. All Rights Reserved.,
except the Modiphius Logo which is Modiphius Entertainment Ltd.
Modiphius Entertainment Ltd. 2nd Floor, 39 Harwood Rd, London SW6 4QP, United
Kingdom, info@modiphius.com, www.modiphius.com
Modiphius Entertainment Product Number: MUH052400
ADVENTURE OUTLINE ................................... 2
How to Integrate this
Contents
ACT THREE:
SPRINGING THE TRAP .................................. 11
Warmaster Cadra Zerides ............................... 12
Out of the Fray ............................................... 12
Side Adventures, Part Two ............................. 13
Race to the Exits ............................................. 14
ACT FOUR:
BEFORE THE COUNCIL ................................. 14
Wasting Time.................................................. 14
The Trial .......................................................... 14
Lord Cotasar Zerides ...................................... 15
Trial By Blade .................................................. 16
CONCLUSION................................................ 17
What About the Sade Family?........................ 17
What About the Enhanced Rheat Seeds? ...... 17
What About Awarding
Advancement Points? ..................................... 17
Adventure into Your Story ................................ 2
PRELUDE:
A HIDDEN WARNING ..................................... 3
What’s Going On? ............................................ 4
Doctor Aster Jang ............................................ 5
ACT ONE:
PIECES ON THE BOARD ................................. 5
Getting Started................................................. 6
Architect-Level Play:
The Military Option ...................................... 6
Acts of Espionage ........................................ 6
Intriguing Ideas ............................................ 6
House Zerides .................................................. 7
ACT TWO:
BEHIND ENEMY LINES ................................... 8
Boots on the Ground........................................ 8
Side Adventures, Part One ............................... 8
In Search of Scientists ....................................... 9
Sarita and Bracken Sade................................. 10
Beakkal ........................................................... 10
Down the Rabbit Hole .................................... 11
K E R N E L S O F D O U B T | D U N E : A DV E N T U R E S I N T H E I M P E R I U M
Kernels of Doubt
‘The fate of the Known Universe hinges upon effective decisions, which can only be
made with complete information.’
-Docent Glax Othn of House Taligari, A Child’s Primer on Leadership, Suitable for Adults
K E R N E L S O F D O U B T | D U N E : A DV E N T U R E S I N T H E I M P E R I U M
1
Plik z chomika:
Matrinicz
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