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R
A G I N G
S
WA N
P
R E S S
D
UNGEON
D
RESSING
:
N
AMES
& L
EGENDS
OSR
Y
OUR
T
IME IS
P
RECIOUS
M
AKE YOUR
C
AMPAIGN
P
REP
. E
ASIER
J
OIN
R
AGING
S
WAN
P
RESS
S
P
ATREON
C
AMPAIGN
PATREON
.
COM
/
RAGINGSWANPRESS
D
UNGEON
D
RESSING
: N
AMES
& L
EGENDS
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up
with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a
common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and
cool noteworthy features.
This instalment of Dungeon Dressing presents loads of tools to help you give your dungeons evocative and exciting names and legends.
Designed to be used both during preparation or actual play, Dungeon Dressing: Names & Legends is an invaluable addition to any GM's
armoury!
C
REDITS
Design:
Creighton Broadhurst and Pierre van Rooden
Development:
Creighton Broadhurst
Art:
William McAusland, Matt Morrow and Tommi Salama. Some
artwork copyright William McAusland, used with permission.
All rights reserved. No part of this publication may be reproduced,
stored in a retrieval system or transmitted, in any form or by any
means, without the prior permission in writing of Raging Swan
Press or as expressly permitted by law.
©Raging Swan Press 2019.
To contact us, email gatekeeper @ragingswan.com
To learn more about Raging Swan Press, visit ragingswan.com
To learn more about Raging Swan Press on Patreon, visit
patreon.com/ragingswanpress
C
ONTENTS
Credits ....................................................................................................1
Contents .................................................................................................1
Dungeon Names ...................................................................................2
Dungeon Name Components ......................................................2
Unsuitable Names .......................................................................... 2
Dungeon Name Structure ............................................................. 2
Sample Dungeon Names .............................................................. 3
Sample Dungeon Level Names .................................................... 3
Sample Room/Area Names ...........................................................3
Sample Dungeon Feature Names ................................................3
A: Types of Dungeon...................................................................... 4
B: Parts of a Dungeon ....................................................................4
C: Descriptor ...................................................................................6
D: Subjects.......................................................................................7
E: Proper Names .............................................................................8
F: Prefixes......................................................................................... 8
G: Sample Tribe Names ................................................................. 9
Dungeon Legends ..............................................................................10
The Legend of Gloamhold ..........................................................10
Dungeon Features ........................................................................12
Dungeon Inhabitants ................................................................... 14
Events & Deeds.............................................................................16
Famed Adventurers...................................................................... 18
Lost Treasures................................................................................ 20
OGL V1.0A ...........................................................................................22
D
UNGEON
N
AMES
Campaign worlds need deep dungeons, lost dwarven holds,
crumbling castles, ebon caverns and dusty necropolises for the
characters to explore. Such locales need suitably evocative names.
Whether designing a ruined moathouse, a small self-contained
forgotten crypt or an entire megadungeon, a dungeon’s name is
vital for setting the theme and style of the complex. An evocative
name builds the players’ expectations and may even provide hints
about what might lurk within the dungeon
The tools herein can be used to name dungeon complexes
small and large as well as distinct portions or levels therein. You
might already know some details about the dungeon and thus
might just use the tables herein for inspiration; that’s more than
fine—use what you need and discard the rest.
The great thing about creating a name for a dungeon is that it
inevitably poses questions which are not only fun to answer but
also add depth, verisimilitude and flavour to the campaign world.
For example:
What powers does the pillar hidden in the Catacombs of the
Sundered Pillar have and why was it sundered?
What lurks in the darkness of the Trackless Reaches of the
Ebon Cavern?
Who or what lies in the Sepulchre of Tor Baroth? Is Tor Baroth
its most famed “resident”or its guardian?
that feature in its name. To determine the dungeon’s subject,
roll on Table D and pick the most appropriate word from those
listed alongside the generated result.
Proper Name:
Sometimes a dungeon is named for a specific
individual—perhaps a powerful wizard who once dwelled
therein or a famous adventurer linked with the place.
Occasionally, locales are also named for the tribe or group
that claims or built the place. Either pick an appropriate name
from your campaign world or roll on Table E (adding a prefix
from Table F if so desired) or Table G to determine the name
associated with the dungeon.
U
N S U I TA B L E
N
A M E S
Inevitably, the tables herein will generate stupid, ridiculous,
laughable or otherwise unsuitable names—with the sheer number
of words and options packed within these pages such results are
to be expected. Do not be a slave to the dice; dispose of, or
modify, inappropriate results at your discretion.
D
UNGEON
N
AME
S
TRUCTURE
To randomly determine the structure of a dungeon’s name, roll on
the table below:
Wise characters may even try and learn more about the dungeon
based on its name in an attempt to be prepared for the challenges
lurking within.
D20
1-3
4
5
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11
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20
D
UNGEON
N
AME
S
TRUCTURE
The [descriptor] [complex]
The [descriptor] [complex] of [proper name]
The [descriptor] [complex] of [proper name] the
[descriptor]
[Proper name]'s [descriptor] [complex]
[Proper name]'s [descriptor] [complex] of [descriptor]
The [descriptor] [complex] of the [descriptor] [subject]
The [descriptor] [complex] of [proper name]
The [complex] of [descriptor]
The [complex] of the [descriptor] [subject]
[Descriptor] [subject] of the [descriptor] [complex]
[Proper name]
[Proper name]'s [complex]
The [complex] of [proper name] the [descriptor]
[Proper name]'s [descriptor] [complex]
The [descriptor] [complex] of [proper name] the
[descriptor]
The [descriptor] [complex] of the [tribal name]
The [complex] of the [tribal name]
[Proper name] the [descriptor] [complex]
D
UNGEON
N
AME
C
OMPONENTS
Each dungeon should have a unique name, but beyond that the
naming convention of most dungeons can take many forms. Refer
to “Dungeon Name Structure” to determine the makeup of the
dungeon’s name. No matter the name’s form, however, each
dungeon’s name comprises one or more distinct parts. These
parts are:
Complex:
All dungeons take one of several forms. Dungeons,
castles, catacombs, caves and so on can all serve as a
dungeon. To determine the dungeon’s type, roll on Table A.
You can also use these tables to name specific features or
areas within the dungeon. Simply roll on Table B instead of
Table A
Descriptor:
Many dungeons have a descriptor that describes
the general condition or perception of the locale. Dungeons
can be cursed, fallen, ruined, shadowed and so on. In addition,
if a dungeon is named for a specific person, group or kingdom
it may have a second descriptor that describes that subject. To
determine the dungeon’s descriptor, roll on Table C and pick
the most appropriate word from those listed alongside the
generated result.
Subject:
Many dungeons have a featured subject. A dungeon
associated with a magic throne, for example, might include
2
Once you’ve determined the name’s structure, flip to the relevant
pages to generate each component of the dungeon’s name.
S
AMPLE
D
UNGEON
N
AMES
D20
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A M P L E
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O O M
/A
R E A
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A M E S
D20
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S
AMPLE
D
UNGEON
N
AME
Ashen Fane of the Whispering Cult
Haunt of the Merciless Shadow Lord
Labyrinth of Torment
The Exalted Tower
Sunken Citadel
Spire of Certain Oblivion
Unknown Caverns
Ruins of Gloom
Catacombs of the Sundered Pillar
Trackless Warrens of Dol Naroth
Shadow Hold
Sepulchre of Tor Baroth
Maze of Bones
Warrens of the Forbidden Idol
Gates of Sorrow
Barrow of the Fallen
Drowned Catacombs of the Doomed Mistress
Dreaded Treasure Vault of Mor Darrel
Orc Delve
Ziggurat of Sorrow
S
AMPLE
R
OOM
/A
REA
N
AME
Barrow of the Beguiling Spawn
Sinister Crypt of the Scorned Monolith
Phantasm Chapel of Dereg
The Cursed Mine
The Twilight Retreat
The Nest of Lotul
The Grim Domain ofArak Phask
Burrow of the Sorrowful Acolyte
The Baleful Kitchen of Amon the Wicked
The Forgotten Grotto
The Ashen Catacomb of Ilosia the Deluded
Catacombs of the Sundered Pillar
Sepulchre of Tor Baroth
The Vile Domain of the Cloven Skull
The Dour Treasury
Paron’s Unearthly Charnel House
Lor-Borlara’s Spirit Domain
The Cursed Oubliette
Treasure Vault of Aunros the Merciless
The Screaming Vault
S
AMPLE
D
UNGEON
L
EVEL
N
AMES
D20
1
2
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A M P L E
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U N G E O N
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E AT U R E
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A M E S
D20
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S
AMPLE
D
UNGEON
L
EVEL
N
AME
Starless Laboratory
Cistern of Unknown Depths
Cave of Echoes
Ashen Realm of Soth-Amon
Howling Chasm
Slender Span
Lightless Vault
Forbidden Chasm
Wondrous Grotto
Lair of the Forsaken Ones
Road of the Damned
Chamber of Fell Conjuration
Crypt of Torment
Cells of Bone
Smoking Cavern of Nol-Zoth
Myrmidons’ Gallery
Cursed Necropolis
Vault of the Unknown One
Archive of Forgotten Ages
Catacomb of the Baleful Dark
S
AMPLE
D
UNGEON
F
EATURE
N
AME
Obelisk of Shimmering Torment
The Portal of Hateful Darkness
Champion's Gate
Sacred Portal of Ing Bha
The Splintered Lake
The Scabrous Bath
Chasm of the Bedevilled Ogre
Drowned Pyramid of the Diseased Pagan
The Sundered Pillar
The Gate of Sorrow
The Ancient Well of the Crumpled Oracle
The Grim Secret Sepulchre
Dellor’s Baleful Reliquary
The Slobbering Pillar
Tharac’s Portcullis of Cacophonous Chance
The Dreadful Fountain of the Baleful Pool
Maux’s Aberrant Stair
The Unhallowed Fissure
Gate of the Noxious Golem
The Occluded Bridge
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