Monstrous Lair #58 - Stone Giant's Cavern (print).pdf

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M
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RAGINGSWANPRESS
M
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#58: S
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Monstrous Lair #58: Stone Giant's Hall provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the
stone giant lairs in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your
adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to
effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your
players' adulation.
C
REDITS
Design:
Steve Hood
Development:
Creighton Broadhurst
Art:
William McAusland and Dean Spencer. Some artwork
copyright William McAusland, used with permission.
U
SING
T
HIS
M
ONSTROUS
L
AIR
You can use these lists either before or during your game, to
help breathe life into a monster’s lair. Adding depth and
verisimilitude to your game helps the players’ (hopefully
willing) suspension of disbelief, and leads to a better game.
These lists are compatible both with published modules
and adventures of your own design. The lists appear in the
order you’ll likely need them. Roll on the relevant list and use
the result to spark your creativity. Re-roll, modify or ignore
any inappropriate results.
Outside the Lair:
Determine notable features outside
the lair, using this list.
What’s Going On?
The lair’s denizens aren’t (probably)
sitting around waiting for intruders. Use this list, to
determine what’s happening when the characters arrive.
Remember, the party’s actions may render some entries
moot—particularly if they draw attention to themselves.
Major Features:
Use this list, to determine the lair’s
major feature(s). Such features are so obvious, the
characters automatically notice them. Only reveal any
details in brackets if a character discovers it.
Minor Features:
Use this list, to determine the lair's
minor feature(s). The feature might be so obvious the
characters automatically spot it; alternatively, the
characters they may have to search to notice the feature.
Only reveal any details in brackets if a character
discovers it.
Monster’s Appearance:
Use this list, to generate the
monster’s appearance and other characteristics.
Treasures & Trash:
Use these lists, to add interesting
incidental items to the lair’s hoard. Assign a value to
each treasure appropriate to your campaign.
C
ONTENTS
Credits ............................................................................................1
Contents.........................................................................................1
Using This Monstrous Lair ............................................................1
Stone Giant’s Hall ..........................................................................2
1: Outside the Lair ..................................................................2
2: What’s Going On? ..............................................................2
3: Major Lair Features ............................................................2
4: Minor Lair Features ............................................................2
5: Stone Giant’s Appearance ................................................3
6: Treasure ...............................................................................3
7: Trinkets & Trash...................................................................3
OGL V1.0A .....................................................................................4
All rights reserved. No part of this publication may be
reproduced, stored in a retrieval system or transmitted, in any
form or by any means, without the prior permission in writing
of Raging Swan Press or as expressly permitted by law.
©Raging Swan Press 2022.
To contact us, email gatekeeper @ragingswan.com
To learn more about Raging Swan Press, visit
ragingswan.com
To learn more about Raging Swan Press on Patreon, visit
patreon.com/ragingswanpress
The tables herein make two assumptions:
1.
2.
You have a map of the lair, or will design one “on the fly”.
You know what lurks in the area and have all the relevant
stat blocks and have designed a suitable hoard.
S
TONE
G
IANT
S
H
ALL
Often seen as savages, stone giants raise herds and build
small farmsteads in the cavern-filled valleys of the mountains,
high above the evergreen tree line.
3 : M
A J O R
L
A I R
F
E AT U R E S
1.
Boulders have been piled, ready to cascade down on
intruders when unleashed. Such defensive piles appear
in several places around the lair.
2. A pile of fifty-foot-long pine tree trunks has been
casually discarded and now lies rotting.
3. A smaller cavern has been cordoned off to contain a
small flock of goats. They panic and flee if frightened.
4. A heavy granite plinth is wedged against a cavern
entrance, ready to fall into the corridor at a push.
5. Piled rocks the size of heads and sharpened trunks are
placed strategically around the cavern as ammunition.
6. The stink of musk and rotting flesh fills a cavern where a
giant wolverine was kept.
7. A pile of stolen goods fills a small chamber. The pile
loudly collapses into itself if disturbed.
8. A rough pen of lumber and stone holds a female boar
and six sucklings. A foul stench fills the area.
9. Stripped log tables and chairs fill this room. They are
polished to a high sheen from years of use.
10. A granite throne sits at the head of a table, covered with
furs and decorated with the skulls of monstrous beasts.
The table is gigantic—crafted from several planed and
stained tree trunks.
1: O
UTSIDE THE
L
AIR
1.
Heavy tracks show where a herd of aurochs was led into
a cave.
2. Branded goats scurry away across the rocks.
3. The pounding of hammer against stone echoes through
the valley. Its direction is difficult to ascertain.
4. Huge boulders have crashed down the hills, pulverising
trees before coming to rest against a low ridge.
5. Several tree trunks have been felled alongside the path.
Something about how they have been cut is odd; their
caps are too high for humans to have done.
6. A small valley has been completely defoliated by an
escaped herd of goats. Thus, approaching the giants’ lair
without being observed is difficult.
7. An abandoned wagon with a couple of rotting hay bales
looks like it has been discarded beside the road.
8. A rough earthen berm has various wild vegetables
growing out of it.
9. Several trees have been triggered to collapse over the
pathway by a hidden tripwire.
10. A high wall of perfectly cut stone blocks wards the
cavern entrance.
4 : M
I N O R
L
A I R
F
E AT U R E S
Timbers and crudely made stone pillars support a
sagging section of the ceiling.
2. A crude forge contains shoddily made branding irons
and spikes.
3. A midden pit drops fifteen feet into an underground
stream. The stream trickles through low tunnels and
caves before emerging further down the mountain.
4. High shelves cut into the rock hold earthenware pots
containing seeds and herbs.
5. Stinking piles of manure from penned animals are
scattered around the halls. Clever adventurers can use
this to mask their scent from any guardian animals the
giants keep.
6. Rotting furs lie discarded in corners throughout the lair.
Whilst great hiding places for intruders, they are a haven
for innumerable fleas and insects.
7. Bleached skulls of predators decorate shelved alcoves
on the approach to the chief's rooms.
8. Foot-long granite spikes are discarded next to a partially
built wooden wall dividing a chamber into two.
9. Crudely daubed paint on the walls mocks one of the
giants, depicting them with a pig's tail and cow horns.
10. Swarms of rats feasting on discarded food scurry away
when disturbed. They swarm and attack if threatened or
their food is taken.
1.
2 : W
H AT
S
G
O I N G
O
N
?
1.
An older giant raucously supervises the building of a log
palisade, cuffing the ears of his unruly helpers.
2. A young female with a fifteen-foot-long shepherd's
crook leads a herd of goats towards a box canyon.
3. A wrinkled giant with skin like broken granite expertly
hammers rocks into building blocks.
4. An overweight, blood-covered giant snatches an auroch
from a pen before heading back into the caverns.
5. A bearskin-clad giant leads two monstrous wolves away
from the lair to hunt for the day. She returns at dusk.
6. A group of younger giants heft stone axes over their
shoulders and head to the woods for lumber.
7. An older female emerges from the caverns with a
massive stone bowl of slop for some captive boars.
8. Two giants return to the lair carrying six aurochs impaled
on a tree trunk across their shoulders.
9. An unruly younger giant flees the cave to escape an irate
elder's anger. The youth hides in the hills until dusk.
10. A herd of goats stampedes from the lair into the
mountains. They quickly disappear from view.
2
5 : S
TO N E
G
I A N T
S
A
P P E A R A N C E
A rag-clad female giant limps around, leaning heavily on
a sapling she uses as a walking stick.
2. This younger female giant has clay-covered hands from
daubing paint on the walls. She has a friendly smile.
3. This giant wears ancient woad patterns of crimson and
blue on its body and face. He carries a huge battleaxe
strapped to his back.
4. The arms of this giant are wickedly scarred from a wolf
attack. She wears the wolf's pelt as a trophy.
5. Hefting a stone pillar as a club, this partially blind giant
makes huge sweeping attacks to find his prey.
6. A plethora of fangs and bones adorn this gigantic
hunter's armour and weapons. Even with these
decorations, she moves quietly for so large a person.
7. This clumsy old giant wears an entire cow skin, complete
with curling horns and tail, as a headdress.
8. Wearing boar hides, this giant carries several wooden
spears made from tree trunks.
9. Carrying a gigantic broken claymore, this giant wears
thick furs and hides as armour.
10. As identical triplets, these three gangly giant teenagers
eerily mimic each other's movements and finish each
other's sentences.
1.
6: T
REASURE
1.
A bronze shield stained green with verdigris bears the
symbol of an ancient warlord.
2. A large sack contains hundreds of skulls; several have
semi-precious stones implanted as teeth.
3. A thick polar bear coat worn by one of the younger
giants needs a bit of repair before being worn again.
4. A collection of military issue spears and javelins are
propped in a corner. Their tempered edges are
protected in leather caps.
5. A long spiralling horn is used to summon the shepherds
back to the homestead. It is engraved with animal
figures and embellished with gold leaf.
6. An elaborately detailed claymore scabbard is embossed
with gold and platinum hunting cats.
7. This perfectly preserved climbing kit, complete with
pitons and extra-long ropes, has been discarded in this
mouldering sack.
8. This golden helm with silver wings attached to the sides
is badly dented. (A drunken giant has stood on it,
making it unusable).
9. An ebony box contains several pounds of purified pink
salt. Some of it is stained where grubby giants have
taken a pinch.
10. A spike-backed axe has a griffon etched into the blade.
One side shows the griffon swooping down, and the
other depicts the beast taking flight with its prey.
7: T
RINKETS
& T
RASH
1.
The giants use this one-handed iron dwarven pickaxe as
a toothpick.
2. This walking stick has half a riddle carved into the
broken handle. The other part of the broken handle is
being used as a chew toy by one of the giants' pets.
3. A bag contains expertly shaved silver coins. Spending
them may get the owner into trouble.
4. A jar of piping hot chill seeds is hidden amongst the
dirty plates and bowls on a table.
5. Still wearing soft moleskin leather gloves, a severed
hand fills a crushed metal gauntlet.
6. Five smooth river pebbles are etched with mismatched
runes. They fill a small leather neck purse.
7. Four leather cups are stacked on top of each other.
Hidden in one of them is a small piece of parchment
bearing a scribbled map.
8. A worn and broken leather harness for a large dog to
carry supplies has a tag on the front that bears the name
“Ginger". Ginger was clearly an exceptionally large dog.
9. A waterlogged map shows positions of lairs but no
actual landmarks to navigate by.
10. An old merchant's contract long past due lies crumpled
on the floor.
3
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