OSR - Campaign Codex #5 - Lesser Villains.pdf

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# 5:
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ILLAINS
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#5 : L
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Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile,
shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive
write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot
hooks making it easy to insert the villain into almost any campaign.
This instalment presents nine lesser villains—low-level clerics, fighters, thieves and wizards—to bedevil your characters.
C
REDITS
Design:
Creighton Broadhurst, Andy Lewis, Julian Neale and
Martin Tideswell
Development:
Creighton Broadhurst
Art:
William McAusland, Matt. Morrow and V Shane. Some artwork
copyright William McAusland, used with permission.
All rights reserved. No part of this publication may be reproduced,
stored in a retrieval system or transmitted, in any form or by any
means, without the prior permission in writing of Raging Swan
Press or as expressly permitted by law.
©Raging Swan Press 2021.
C
ONTENTS
Credits ....................................................................................................1
Contents .................................................................................................1
Aragan Doldal .......................................................................................2
Darick Boden .........................................................................................2
Ebrel Vosper ..........................................................................................4
Lungen Rasur .........................................................................................4
Raine Karonen .......................................................................................5
Sitae Amaithar .......................................................................................6
Thadrim Nytriluath ................................................................................6
Valto Uronen ..........................................................................................7
Voniat Iasan ............................................................................................7
Villainous Adventuring Parties .............................................................8
Black Blades, the .............................................................................8
Hell’s Seducers ................................................................................8
Jade Wyverns, the ..........................................................................8
Nature’s Champions .......................................................................8
Pazuzu’s Servants ............................................................................8
Codex of Villains ....................................................................................9
Aragan Doldal .................................................................................9
Darick Boden...................................................................................9
Ebrel Vosper ....................................................................................9
Lungen Rasur...................................................................................9
Raine Karonen ...............................................................................10
Sitae Amaithar ...............................................................................10
Thadrim Nytriluath........................................................................10
Valto Uronen .................................................................................10
Voniat Iasan ...................................................................................10
OGL V1.0A ...........................................................................................11
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A
RAGAN
D
OLDAL
CE male dwarf fighter 5
Obsessed with his vitality, Aragan eschews booze—living only for
the glory battle brings.
Background:
For generations, Aragan’s family worked the
silver mines below their mountainous home. Motherless, from a
young age, he followed his father and elder siblings into the
gloom. There he worked as a messenger and water boy until he
was old enough to stand beside his brothers and father at the
mine face.
The mine’s foreman was the brutal, one-eyed Crannog the
Unyielding. When Aragan fell ill he was unable to work for several
days. Crannog took his frustrations out on the young dwarf’s
father, beating him to within an inch of his life. The incident
changed Aragan’s life. Rising from his sick bed, he staggered to
the mine and confronted Crannog. Hungover from the night
before, the brute belittled Aragan’s father and spat in the young
dwarf’s face. Aragan flew into a rage, picked up Crannog’s own
pickaxe and put an end to the foreman’s tyranny. Aragan then
returned home and cursed his brothers and father as drunken
cowards. Gathering his coin and a few belongings he fled—to
become a mercenary in the Company of the Red Banner.
For several years now he has soldiered for various nobles and
merchants. Over time he has earned a reputation for recklessness
in battle—breaking ranks with his comrades and charging at
enemies, no matter how numerous. Aragan prides himself on
keeping fit and his stamina and strength is awe-inspiring. He rises
early each day to go running, lift weights and practise with
weapons. Aragan has amassed enough wealth to buy a cottage
with a parcel of land. He has also purchased a human whore
named Jezzura who services his every whim and tends his cottage
while he is away.
Personality:
Aragan is gruff and arrogant after years of
victories. Never once has he been bested in battle. He lives for the
adrenalin rush of a fight and afterwards remembers only scant
details. He is rude, condescending and treats women as servants.
He never backs down, fighting to the death.
Mannerisms:
If Aragan has a flaw it is his vanity. He paid a
small fortune for a full-length mirror in front of which he admires
his physique daily. He has also taken to lacquering and braiding
his hair in the style of human nobles. No matter the weather,
Aragan rises at dawn to train.
Distinguishing Features:
You cannot fight like Aragan Doldal
without getting hurt. It is a measure of the mad dwarf’s courage
that the vast majority of his scars are on his front—criss-crossing his
chest and forearms. Remarkably, his face has remained
unblemished and his incredible fortitude means he heals quickly.
Hooks:
Adventurers are most likely to encounter Aragan
fighting with a mercenary company or in the pay of some
nefarious individual. Aragan is completely without scruples and
works for anyone—if the price is right.
D
ARICK
B
ODEN
NE male human thief 2/wizard 1
Darick is a cunning confidence trickster who targets those who
consider him a friend or ally.
Background:
Darick was born dirt poor to parents who did
not want him. Only his older sister, Demezne, loved him, often
going without food so he could eat. She nursed him through
illnesses and protected him from local bullies. The Bodens
survived on Darick’s father’s meagre income brought home from
warehouse jobs—when he was sober enough to work.
From the age of five, Darick fell into a life of begging and petty
thievery. Eight years later, fate dealt Darick a terrible blow:
Demezne was struck down with the wailing sickness—a fever which
sapped her strength and left her gaunt and barely coherent.
Within a week she was near death and so Darick sought a local
healer named Fanzi the Blue. The old man—an accomplished
apothecary and wizard—took pity on the pair. He took them in and,
initially, his potions and poultices seemed to work. For a few days
Demezne rallied, but one morning Darick awoke to find his sister’s
heart had given out during the night. Darick was so distraught that
in a fit of rage he slew the old mage before ransacking his
property—stealing money and other valuables along with a
spellbook. Having buried his sister in a pauper’s grave, Darick
sought a wizard to school him in the rudiments of the magic arts.
Now he uses his arcane skills to supplement his thievery.
Personality:
Now 21, Darick comes across as a shy, rather
awkward individual. His apparent vulnerability draws females to
him like moths to a flame; many feel the need to “mother” him.
Darick can be charming but his default demeanour is of a ruthless
mercenary obsessed with himself. Darick’s one flaw is his craving
for female company and thus he has joined several adventuring
bands. In the end, however, he leaves his companions in the lurch
—often light of coin and missing their most treasured possessions.
Mannerisms:
Darick is reluctant to make eye contact who
others and avoids physical contact. He speaks in a barely audible
whisper and often hums mournful ditties he learned from his
sister. He never smiles or laughs.
Distinguishing Features:
Strikingly handsome, Darick draws
admiring glances from all quarters. He has a tattoo of a fish on his
left hand—the same one his sister sported. Darick also wears a
locket, containing a lock of his sister’s hair.
Hooks:
Darick attempts to inveigle his way into the characters’
trust. Once accepted, he performs adequately as a thief and never
reveals his arcane prowess. At a point most advantageous to him,
he vanishes—leaving broken hearts and empty purses.
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