AD&D - (ZA3) The Garden of Evil.pdf

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THE GARDEN OF
EVIL
An AD&D 1
st
Edition Adventure For
Characters 7
th
to 9
th
Level
By Joseph A. Mohr
CREDITS
Garden of Evil is written by Joseph A. Mohr
Cartography was made with Campaign Cartographer 2 Pro by Joseph A. Mohr.
Artwork included on the cover page and interior of this adventure were created by:
Cover Page
Bloodsuckle
City of Barrowmar
City Gate
Death Flower
Fire Grass
Forester’s Bane
Fountain of Acid
Gallows Tree
Gallows Tree Zombie
Giant Frog
Great Druid
Home of the Initiate
Jupiter Bloodsucker
Man Trap (Venus Flytrap)
Meteor
Owlbear
Quickwood
Shrieker
Sleeping Willow
Standing Stones
Talfryn Cadogan (Druid)
Treant
Vampire Rose
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Public Domain
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Public Domain
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Rajat Prajapati
Rajat Prajapati
Public Domain
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Public Domain
Rajat Prajapati
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Fairytaledesign@depositphotos.com
Rajat Prajapati
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BACKGROUND
Strange things have been seen in the
forest just northeast of Barrowmar in the
Kingdom of Zanzia. In a clearing near the
northern tip of the forest is a garden. Unseen
before plants, animals and even trees are
being reported there. Animals with two or
more heads. Plants that talk and are
aggressive. Grass that burns. Trees that
walk. All of these things have recently been
rumored to have been seen there. Whether
these reports are accurate is unknown.
Barrowmar. Barrowmar is a large and busy
city in central Zanzia.
An ancient druid is known to live in
this part of the forest but has not been heard
from in some time. If these reports were true
one would expect to hear about it from a
reliable source like this but all has been
silent from her.
The Great Druid of Zanzia is very
concerned. These reports have reached the
highest authorities in Zanzia and even the
king is disturbed by these rumors.
Something has to be done about it. The
Great Druid has summoned the adventurers
to the grove just outside the capital city of
Gwaun Powles, the Great Druid of
Zanzia, meets the adventurers at the standing
stone blocks just outside of the city. The
large white blocks form a gigantic henge
aligned with the stars. At the center of the
henge is a large stone altar. Gwaun Powles
stands before this altar.
“We are in need of great heros.
These are trouble times...” he states.
“Reports of evil doings in the Dark
Forest have troubled my heart and that of the
king himself. Something evil is in the Dark
Forest and we know not what it is. One of
my initiates, Talfryn Cadogan, lives in the
Dark Forest and has not been heard from for
months. Strange rumors about mult-headed
beasts and bizarre plants and trees are
disturbing. We have no eyes in the forest
and we need someone to go in and find our
missing druid or what has become of her.
We must have credible reports about what
exactly is happening in the clearing near the
north tip of the forest. We have been told
that it has become some kind of haven for
these odd plants and animals. In short....we
need you to go find the answers. And if there
is something amiss then we need you to
correct it. This request is on behalf of the
king himself. And on behalf of the Zanzian
order of Druids. You will be rewarded for
your troubles. Will you accept my quest?”
Should the adventurers refuse, of
course, the adventure is over. Or, perhaps,
they might find themselves under guard for
crimes against the crown.
GAME MASTER
NOTES
The southwestern edge of the Dark
Forest is about a days ride from the city of
Barrowmar. The northern tip of the forest
where the Garden of Evil is located is about
another days ride. Without horses, of course,
the trip would take much longer.
Many of the encounters in this
adventure will be random encounters based
upon the tables I will provide below. There
are also 18 fixed encounter areas within the
Garden of Evil itself. The cause of this
scourge in the Dark Forest is a meteorite that
has landed in the part of the forest where the
Garden of Evil is located. This meteorite
carries an alien plague which causes the
strange mutations. To put an end to this evil
the party needs to destroy the alien plague
infested meteorite.
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