AD&D - Mercenaries Guild - Ten New Player Classes (1984).pdf
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6015 KB
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TEN NEW PLAYER CLASSES
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Tired of the same old classes
?
Now you can recapture
the adventure. The Mercenaries Guild presents ten new
player clnsses gunrnnteed to increase your playing fun.
- - - • Mercen11ries Guild is e ComRes Associates Compeny • - - -
WELCDmE TD TBE
fiill![i][Sl![i]IJ]llll][IH
(H[!JlaLU)
You are now a member
is
good standing! All you have
to
do is mail a
postcard with your name and address on it. For this you will get on our
mailing 11st and will receive advance notice of all our new products. your
name may be included in our play test group and you may receive some
of
our products free. lncourage all your friends to join. All they have to do
is send in their names and addresses. The more the merrier and that way
we know what products you want to see and you can help us develop them.
Thanks,
Charles Hubbard, Guildmaster
11£E
tl£REEN.AR.U'.I
a&L\LD
391 1-B MARCOM STREET
RALEIGH, N.C. 27606
WE WOULD LIKE TO GIVE A SPECIAL NOTE OF THANKS TO THE
MEMBERS WHO PARTICIPAl 1:0
IN MAKING
THESE PRODUCTS
AVAILABLE:
Jeff Cooke
-
Heoo Scribe
Randal Atkins -
H81:Kt
ore herder
Barry Newberry - General Foctotum
Tom Winters
-
H~ Limner
Robert Tarpey -
H81:Kt
ore
Mark Holman - Lesser Potentate
and especially to Sam Adams
-
Heoo Thaumaturge
for printing the whole
thing.
This product is copyri&bted under national and international laws and
reproduction
is
prohibited.
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DESCRIPTION:
The bounty hunter is similar to the ranger class. They are obviously man
hunters who make their living by catching criminals for the reward money. They are
~
at
truing like a ran~
end
they can use this ability in a city. They are~ at talking to people
and finding out where the fugitives are hiding.
SPECIAL ABILITIES
Of CLASS: They
am
detect people lying to them. They
oo
this
by
a
combination of
bed{
language and intuition. There is no magic involved. Also they can get
information from people
by
careful questioning. The people are not aware that they are giving
them the information because the bounty hunter gets the information from the fragments in each
response to the question that he asks.
HIT
DIE TYPE:
Ten
sided.
MAXIMUM NUMBER OF HIT DIE:
Eleven.
ATTACK/SAVINO THROW TABLE:
As
a f1gher of the same level.
SPELL ABILITY: None.
CLASS LEVEL LIMITS: None.
ARMOR PERMITTED: Any.
SHIELD PERMITTED: Any.
WEAPONS PERMITTED: Arrt.
ALl8NM[NTS PERMITTED:
RACES PERMITTED:
Any.
Any lawful.
USABLE MAGIC ITEMS: Arrt that a fighter could normally use.
ADVANCEMENT TABLE:
As
a fighter.
NOTES: The bounty hunter can remember names and fas very well. If he sees a famous or
infamous person he will probalbly reroJnize him. If he sees a known criminal he will know
if
he is currently wanted for anything or if he hes served his time in prison. He hes
sage
like
abilities concerning people and has the same chance
to
know something about any famous person
11ving or
dead.
·-
--.
WANTED
(
-·
l)EAt)
~
VMAUVE
4
. _;
::
:
DESCRIPTION:
The Vikings are similar to the barbarian in that they distrust magic highly.
Unlike the barbarian they can use magical weapons and armor. To be a viking a charocter must
be over six feet tall and have a strength of at letSSt
t
7.
SPECIAL
ABILITIES
Of
CLASS:
They have all the special ab111t1es of the barbarian class and
the ability to sail any ship end navigate in any cx:een or river. Also they con trock like a ranger
of the same level. They can
~
into a controlled berserk rage whenever they are outnumbered in
combat. When this happens they get oouble attocks and
ct,
oouble damage
In
melee. The damage
that is ooubled is the base
damage
and not the bonuses.
HIT DIE TYPE: Ten sided.
MAXIMUM NUMBER Of HIT DIE: Nine.
ATTACK/SAVING THROW TABLE:
As
a fighter of the same level.
SPELL
ABILITY:
None.
CLASS
LEVEL LIMITS: None.
ARMOR PERMITTED:
SHIFLD PERMITTED:
Any except maolcal armor.
Any except magical shield.
WEAPONS
PERMITTED: Any except that a viking will not use
any
sword of any kind. They
use axes and hammers.
ALIGNMENTS PERMITTED:
RACES
PERMITTED:
Any
chaotic alignment.
Only humans end Thani~ths mtt{ be vikings.
USABLE MAGIC ITEMS: Only magical weapons. They can never use any magical devices of
any sort.
ADVANCEMENT TABLE:
Advances
i,s
a
fighter.
NOTES: The vikings live
by
looting and pillageing and
oo
not see anything wr ong with this
W
iJ'/
of life even if they should be lawful
9JO(.l.
Vikings ere very loyel and if they decide that a person
is their friend then they
will
willingly die defending him.
Plik z chomika:
Matrinicz
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(8585 KB)
AD&D - Mercenaries Guild - Ten New Oriental Classes (1984).pdf
(4636 KB)
AD&D - Mercenaries Guild - Ten New Player Classes (1984).pdf
(6015 KB)
AD&D - Mercenaries Guild - Swords And Weapons (1984).pdf
(6729 KB)
AD&D - Mercenaries Guild - Nine New Player Races (1984).pdf
(5730 KB)
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