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Tales of Gor
Fantastical Adventures on th e Counter-Earth
GOREAN RO LEP LA NG
YI
Authorised and based on the Gorean books of John Norman
Written by: James ‘Grim’ Desborough & Ron Marshall
Art by: Michael Manning, Brad McDevitt
(C) Postmortem Studios 2017
John Norman’s works by permission of the author and the
author’s agents Richard Curtis Associates, Inc. John Norman’s
works are published by Open Road Media
http://www.openroadmedia.com/contributor/john-norman/
Do not ask the stones or the trees how to live; they cannot tell you; they do not have tongues.
Do not ask the wise man how to live, for, if he knows, he will know he cannot tell you.
If you would learn how to live, do not ask the question.
Its answer is not in the question but in the answer, which is not in words.
Do not ask how to live, but, instead, proceed to do so.
OPEN GAME LICENSE Version 1.0a
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WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc. World of Gor/Tales of Gor/The Silver
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Introduction
Postm ortem Stu d i os
The City of Tharna was once
the site of an unusual reversal of
Gor’s normal social order. While
Free Women are held in incredibly
high regard everywhere, in Tharna
they were the unquestioned and
absolute rulers. Men served at
their whims or found themselves
fighting for their lives in the arena,
or serving in the silver mines to the
point of their deaths.
There was a revolt, a civil war,
originating in the mines but
overtaking the whole city and all
its territory. This revolt put paid to
that old order and now, it is said,
that a slave girl’s chains weigh the
heaviest in Tharna. Some, however,
surely harbour a desire to return to
the old ways of silver masks and
men held in check.
Ta Sardar Gor!
Postmortem Studios is an
independent role-playing game
company formed and run by
James ‘Grim’ Desborough, with
a reputation for tackling unusual,
‘edgy’ and adult gaming material.
Postmortem Studios has published
Tales of Gor, but this is far from
the company’s only game.
You can find more information at:
postmortemstudios.wordpress.com
You can support James, and his
company, via Patreon (Patreon.
com/grimachu) gaining discounts
on games and other material in the
process.
We value your feedback and
queries and suggestions can be sent
to grim@postmort.demon.co.uk
1
Overvi ew
On the world of Gor the city state
Tharna was an oddity: A place
where free women walked behind
silver masks, safe under the rule
of their female leader, the Tatrix.
For all residents the city was made
a safe space. Paga taverns were
forbidden, men wore bland grey
rather than the bright colours of
their caste and even the walkways
had hand rails (something not
usually seen in Gorean cities). The
city itself had almost no slaves, but
criminals and foreign men who
stayed the night were enslaved.
These men were set to work in the
great silver mines that funded the
city, or were made to fight in the
arena for the amusement of the
Tatrix and the mob.
Some fifty years or so ago - a
short span to the ageless and
immortal people of Gor - that all
changed when a slave revolt in the
mines restored the men to their
traditional Gorean values. They
cast down the tyrant women that
tormented them and collared them
with the silver they once wore as
masks.
We lay our scene for this scenario
fifty years later, in the present day,
with the player character becoming
drawn into a conspiracy from some
of the last free women of Tharna.
They plot and scheme to make a
desperate bid to restore the old
order. Options for armed conflict
in the war for freedom abound, as
does diplomacy, guile and betrayal.
If the players are skilful, they may
in the right place at the right time
and shape the future of Tharna.
Will they choose to stand for the
vibrant and life-positive nature of
Gorean ways, or help to create a
city where citizens can be safe and
secure?
P la
yer Ch aracters
This scenario works well either
with a group of warriors or a
mixed caste group. It assumes the
characters are likely to support
traditional Gorean values, but gives
them some freedom to switch sides
or pretend to do so.
It is assumed that Tharna is a
foreign city to the characters. If
you want to give them a more
stake in this scenario, have one or
more of the characters have some
history with Tharna.
2
Plik z chomika:
Matrinicz
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