Torg Eternity - Pan-Pacifica - Miracle Cards.pdf

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CONTORT
Skill:
Faith 10
Axiom:
Spirit 8
Time:
1 minute
Target:
DN 10
Range:
Self
Duration:
Concentration
This miracle allows the invoker to bend and even
temporarily disconnect his arms, legs, and digits
in ways that would otherwise be impossible or
extremely painful. On a success, the invoker’s tests
to succeed at escaping bonds or fit through small
spaces (at least big enough for the character’s head
to fit) are Favored. The character can only move
one meter per round while attempting these feats.
Good:
Tests to escape bonds or move through
small spaces also gain a +4 bonus.
Outstanding:
The invoker’s bones soften and he
can even move through the bars of a typical jail
cell.
INCOGNITO
Skill:
Faith 8
Axiom:
Spirit 8
Time:
1 minute
Target:
DN 10
Range:
Self
Duration:
Concentration
Incognito allows the supplicant to walk amongst other
people without being challenged or recognized. This miracle
does not actually make the character invisible or step without
sound, nor does it actually change his appearance. People
who see the invoker subconsciously think he’s supposed to
be there.
If someone on guard sees the invoker, they may make
a Challenging (DN 12) evidence analysis test as usual.
Combined Actions cannot be made to improve the test. If the
test succeeds, the viewer realizes the invoker is an interloper,
which causes the invoker to lose Concentration and the
miracle to end.
Retry:
The first time invoking this miracle fails, it cannot be
invoked again until the next scene.
Good:
The evidence analysis test is Hard (DN 14).
Outstanding:
Evidence analysis test is Very Hard (DN 16).
MEDITATION
Skill:
Faith 8
Axiom:
Spirit 6
Time:
30 minutes
Target:
DN 8
Range:
Self
Duration:
24 Hours
To meditate, the invoker must sit calmly on the floor and
become in-tune with their body and soul by breathing
steadily and becoming mindful of their senses.
If the environment is not quiet and calm, a –2 or –4
penalty may be assessed at the GM’s option. Any combat
immediately interrupts the invocation of this miracle.
On a success, once in the next 24 hours the character may
declare any test they make is Favored.
The character may only make a test to invoke meditation
once every 24 hours.
Good:
The test is Favored and also gains a +2 bonus.
Outstanding:
The test is Favored and also gains a +4
bonus.
PALAN’S STAFF
Skill:
Faith 10
Axiom:
Spirit 8
Time:
1 action
Target:
DN 10
Range:
Self
Duration:
1 minute
The priest speaks a teaching of Palan which
imbues her staff with spiritual power for
a short time. On a success the staff may
damage Ethereal beings, as well as gain
a +1 bonus to attacks and a +1 bonus to
damage.
Good:
As Standard but the bonuses increase
to +2.
Outstanding:
As Standard but the bonuses
increase to +3.
PASS WITHOUT TRACE
Skill:
Faith 10
Axiom:
Spirit 8
Time:
1 minute
Target:
DN 10
Range:
Touch
Duration:
Concentration
The invoker touches each target to obscure
their passage (using the Multi-Targeting
rules if necessary). On a success anyone
attempting a tracking test to follow takes a
–4 penalty.
Good:
The penalty is -6.
Outstanding:
The penalty is -8.
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