Tiny Gods.pdf

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BY ALAN BAHR
Written by
Alan Bahr
Interior Art:
Jeff Brown, Christof Grobelski, Aaron Lee, Joyce Maureira, and
Tan Ho Sim
Cover art:
Tan Ho Sim
Book Design & Layout:
Robert Denton III
Publishing:
Alan Bahr
Based on the game by
Brandon McFadden
Second Edition
Published by Gallant Knight Games, 2018
Tiny Gods, Tiny Frontiers, Tiny Frontiers: Revised, Tiny Frontiers:
Mecha & Monsters, Tiny Wastelands, Tiny Supers and TinyD6 are trademarks
of Gallant Knight Games. ©2019 by Gallant Knight Games. All rights reserved.
Reproduction without the written permission of the publisher is expressly
forbidden, except for the purposes of reviews, and for the blank character sheets,
which may be reproduced for personal use only.
Gallant Knight Games, Ogden UT 84404
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Table of Contents
Introduction
............................................................................ 4
How to Play
............................................................................. 6
Tests ......................................................................................... 6
Obstacles .................................................................................. 7
Save Tests ................................................................................. 7
Combat..................................................................................... 8
Optional Rule: Zones ............................................................. 12
Hit Points ............................................................................... 14
Sleeping ...............................................................................14
Death ..................................................................................14
Hiding & Sneaking ................................................................ 16
Magic ..................................................................................... 17
Optional Rules: Experience & Character Growth ................. 20
The Rules Don’t Cover That! .................................................21
Conviction .............................................................................. 22
Setting Creation
.................................................................... 23
Creating the World Outline ................................................... 23
Creating the Gods .................................................................. 23
Turns in Creation ................................................................... 25
Demigod Creation
................................................................ 31
Divinity List ........................................................................... 33
Traits ...................................................................................... 35
For The GameMaster
............................................................ 40
Running Adventures .............................................................. 40
Enemies .................................................................................. 44
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Tiny Gods is a minimalistic table-top roleplaying game that delivers
a satisfying gaming experience without books upon books of rules
and options. You will not find classes, levels, or experience points
in Tiny Gods—instead, you create organic characters that grow
through roleplaying. While Tiny Gods does assume its players are
familiar with the table-top roleplaying, newcomers and veterans alike
should be able to easily understand the basic mechanics of the game.
Tiny Gods puts the players in the role of Demigods, the children
of massively powerful divine beings. How they become Demigods
(birth, feats of legend, mystical rituals) is determined by the setting
you elect to play in, but one thing is certain. They are far different
than the standard mortals that inhabit the world around them.
INTRODUCTION
Getting Started
You will need at least two players: one to act as the Game Master,
and one to act as a Demigods. It is highly recommended to have
at least three players acting as Demigods in a game. Each player will
also need three six-sided dice, or d6, called a Dice Pool. You can make
do with 1d6 by rolling it multiple times, but it’s easier to have three to
roll at once when needed. Besides, d6 dice are easy to come by.
You should also have some paper and a pencil to write down your
Demigods’ information and notes. A plain index card generally
has enough space on it to be an adequate Demigods Sheet, which
simply lists all of your Demigods’ information, gear, and notes.
Game Masters will usually require more paper to keep their
thoughts and plans in order, as well as information on Non-
Player Characters, or NPCs, the Demigods will encounter.
Finally, Tiny Gods is truly a pen and paper game in the classic
sense; however, maps and miniatures do assist in visualizing where
things are so that everyone is on the same page. While maps and
miniatures aren’t required, they do have their place at the table.
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