Dungeon Crawl Classics - Overworld (2022).pdf

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Overworld
Tabletop RPG Monster Manual Zine
Inspired by The Legend of Zelda
OVERWORLD
A Tabletop RPG Monster Manual inspired by
The Legend of Zelda
Table of Contents
Introduction 1
Enemies (appearing in alphabetical order) 2
Kandar The Terrible 34
Enemy Quick Reference Table 36
Writing & Layout by Eric Bloat
DCC Conversion by Jeff Scifert
Art by Phil Stone
Bloat Games Logo by Jeff Jones
©2022 Bloat Games
Available in Print at: BloatGames.com
1
st
Printing, September 2022, Printed in the U.S.A.
Thank you to Shigeru Miyamoto, Takashi Tezuka, Koji Kondo, and
the rest of the developers/ programmers who helped to create The
Legend of Zelda and who gave us so many hours of endless
adventures!
The Legend of Zelda is a Trademark owned by Nintendo.
Bloat Games is not associated with Nintendo in any way.
Overworld was made possible by support from my Patrons.
Support Eric from Bloat Games on Patreon here:
Patreon.com/EricfromBloatGames
Introduction
Many years ago, a young boy received a kingly-gift, a gift that
changed course of events for an entire kingdom. The gift was The
Legend of Zelda, and the boy was me.
The moment that I put that gold-plated cartridge into my NES, I was
instantly transported to the strange land of Hyrule and began my
quest to rescue the Princess Zelda from the hands of the cruel
Gannon.
To me, The Legend of Zelda is about adventure and discovery, trial
and error, play, die, play again! I spent hours, too numerous to count,
looking for secrets, fighting enemies, collecting Rupees, and trying to
put the pieces of the Triforce of Wisdom back together again.
And even now, 30 plus years later, I still go back to the original
Legend of Zelda time and again. I never tire of it. I never regret the
moments spent playing. I’ve shared this experience with my son and
passed on the love for LoZ to another generation of Bloat men.
There are plenty of great video games, but there is only one Legend of
Zelda.
I hope you enjoy this LoZ-inspired monster manual that I have
created. And I hope I do the monsters justice.
Yours in gaming,
Eric Bloat
Bloat Games
1
Armanamentus
Half-dragon, half-unicorn, this unique creature is often found as the
final battle in a dungeon or cave, protecting a treasure horde.
Armanamentus emanates magical energy and prefers casting
fireball
to attack from range as opposed to melee combat.
Armanamentus (1):
Init +11; Atk gore +12 melee (1d12) or 2 claws +12
melee (1d8) or spells (special); AC 25; HD 11d12; MV 40’,
fly 40’;
Act
2d20+1d30 (spells); SP spellcasting (+6 spell check): Spells (3rd):
fireball;
SV Fort +11, Ref +11, Will +11; AL N; Crit DR/2d14.
Location:
Underworld (Dungeons and Caves)
Treasure Drop:
5-in-6 chance.
2
Ausmos
These magical statue warriors can stand
still as stone for eons, if left
undisturbed, but if touched, or
attempted to be moved in any way,
Ausmos spring to life, violently
attacking everyone in sight. Once the
threat has been dispatched, dead or
otherwise, Ausmos will take back up
their position, transition back to stone
and await the next person foolish
enough to disturb them.
Living statue (2d6):
Init +6 (surprise);
Atk longsword +3 melee (1d8); AC 16
(stone), 18 (iron); HD 4d8;
MV 30’;
Act 1d20; SP speed, surprises
50% of time, transition, vulnerable
to lightning (double damage, iron form only); SV Fort +4, Ref -2, Will
-2; AL N; Crit M/d10.
Speed:
Every third revived Ausmos inexplicably moves twice as fast as
usual
(60’) and gains +1 action dice.
Transition:
Ausmos are magically created stone statue warriors.
While in stone form, Ausmos are immune to all damage. Once
touched or moved, Ausmos transition from stone statues to animated
metal suits of armors and attack. As an action, Ausmos can transition
back to stone.
Vulnerable:
The Ausmos takes double damage from lightning while in
their iron form.
Location:
Underworld (Dungeons and Caves)
Treasure Drop:
For each ausmos that is disturbed, there is a 6-in-16
chance that they are blocking an entrance to an underground cave,
dungeon, or secret room.
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