Spiralis (ashcan edition) (2018).pdf

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SPIRALIS
SPIRALIS
A Roleplaying Game of Cosmic
Horror and Eldritch Mystery
By Aaron M. Sturgill
Ashcan Edition © May 2018
Suggested donation: $3 for PDF, $5 for print.
All illustrations are public domain. Please distribute
this ashcan freely with attribution to the author.
Visit
trailofdice.com
for character sheet, updates,
and more roleplaying game resources.
CONTENTS
INTRODUCTION & OVERVIEW
Player Activities
Scenarios, Etc.
Terms
03
04
04
03
YOUR INVESTIGATOR
Player Agenda
First Steps
Stats
06
08
10
06
THE GAME
Stat Checks
Actions
Failure
Aid or Interfere
Magick
Leaving the Game
Insanity
12
14
17
18
19
21
22
12
TO THE KEEPER
Purpose
Keeper’s Agenda
Questionable Content
Stats
Actions & Failure
Magick
Combat
Horror
Scenario Design
Other Resources & Afterword
23
23
26
28
29
31
32
33
34
40
23
02
INTRODUCTION
Welcome to
Spiralis,
a roleplaying game of supernatural
mystery and dread inspired by
Cthulhu Dark
and the Powered
By the Apocalypse family of games. In this game, one to five
players will portray Investigators, peering into the secrets of
the cosmos, which will probably shatter their lives in various
ways. Additionally, one person will be the Keeper, who will
prepare and present an investigative scenario: conflicts to be
resolved, clues to be uncovered, and consequences for the
Investigators’ actions.
Although some familiarity with other roleplaying games is
expected, first-time roleplayers should be able to follow these
rules.
PLAYER ACTIVITIES
Players will determine their Investigators’ basic information,
as well as three core Stats that will fluctuate (mostly
downward) in play. This is a game of spiraling terror, and more
than one Investigator is very likely to meet a grotesque fate.
Creating your Investigator should take 5 to 15 minutes at
most, with substantial input from the Keeper and other players
at the table. Each player should have a handful of dice: three
six-sided, one eight-sided, and one ten-sided. These are
represented by symbols throughout the main text:
, , ,
etc. It helps if two
are a simple and identical (small or
black), while the other three dice are quite distinct (large or
colored), but this isn’t strictly necessary.
03
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