Icons - Iconic Hero - Solo Superhero Roleplaying (2020).pdf
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Credits
Written By
Peter Rudin-Burgess
Game Icons
Carl Olsen, Cath Elineau, Dark Zaitzev,
Delapouite
CC BY (
https://creativecommons.org/licenses/by/3.0
/)
Interior Art
ComiCONNMitch, Thibault
CC BY-SA
(https://creativecommons.org/licenses/by-
sa/3.0)
ICONS
is © 2010, 2014, Steve Kenson, published by
Ad Infinitum Adventures. All rights reserved.
Reference to other copyrighted material in no
way constitutes a challenge to the respective
copyright holders of that material.
ICONS: ASSEMBLED EDITION is published by
Green Ronin Publishing, LLC. Green Ronin and the
Green Ronin logo are Trademarks of Green Ronin
Publishing, LLC. Printed in Canada. First Printing.
Gotham BB, BigBadBold, CCComicCrazy Font
made from oNline Web Fonts is licensed by CC
BY 3.0
ICONIC HERO
Copyright© 2020 Parts Per Million
Limited
2
CONTENTS
INTRODUCTION ......................................................................................... 3
How Does This Work? ......................................................................... 3
BASIC CONCEPTS .................................................................................... 4
ASKING QUESTIONS ................................................................................. 5
Possibly.................................................................................................... 7
Negative Attitudes ............................................................................... 9
Neutral Attitudes ................................................................................. 9
Positive Attitudes ................................................................................ 9
Open-Ended Questions ...................................................................... 10
ACTIVATING QUALITIES ............................................................................ 11
Skills, Powers, Qualities, and Questions ........................................ 11
DETERMINATION TOKENS .........................................................................12
RANDOM SUPERVILLAINS ........................................................................ 13
SUPER MYSTERIES .................................................................................16
RECORD KEEPING ................................................................................... 17
Advanced Heroics ............................................................................... 17
Starting Big ............................................................................................. 17
Tag Team .................................................................................................. 18
Assistant Editor Month ......................................................................... 18
What If..? ................................................................................................. 19
OPEN GAME LICENSE VERSION 1.0A ...................................................... 20
3
Introduction
For most roleplayers, the idea of solo
roleplaying is a little unusual. The idea of
roleplaying is embedded in the social elements of
gaming around a table with friends.
Roleplaying grew out of wargaming, and solo
gaming is a long-standing part of wargaming. In
wargaming, players start thinking about entire
armies, but when they get down to small actions,
with a single officer, it is common practice to write
up the individual action as the officer’s
dispatches. This turns the dice rolls on the map
into imagined scenes, with named individuals,
characters living and dying to save the day.
These moments of individual heroes on the
battlefield sparked the creation of the biggest
roleplaying game.
Solo playing rules for games like Icons takes
things full circle.
How Does This Work?
Solo play uses a couple of simple dice
mechanics and tables to provide the answers that
the Game Master [GM] would normally give you
when you play.
No table can possibly know your hero’s
situation. You need to take the answer and apply
it to the panel or page. Solo play is a great
workout for your improvisation skills. It will also
improve your roleplaying in every style of game.
4
Basic Concepts
A lot of rolls in Iconic Hero will ask you to roll
2d6. Mostly, these are rarely 2-12.
If you had a GM running the game, they would
be rolling 1d6, and you would be rolling 1d6, and
the difference between them is the modifier to
find your Effort.
With no GM, you are going to have to roll both
these dice yourself. I like to think of this as a Red-
Blue roll. Take a Red d6 and a Blue d6. Because
they are different colors, you can easily tell them
apart. Claim one for yourself, and one is the rest
of the universe. If you are rolling to grapple a
villain, the other dice is their roll. If you are rolling
to stop a runaway locomotive, it is using the
second die.
Another kind of roll is the Oracle Roll. The
‘Red’
d6 is used as a 1-2, 3-4, 5-6, and the second or
‘Blue’ die then is used to find the specific answer.
Many of the tables used for random Powers in the
ICONS rulebook use this format.
One of the cornerstones of solo play is the
question. Different types of questions are handled
differently, but they all come down to the same
dice roll.
Inspiration prompts. All roleplaying is about
improvising and using the last action to inspire
your imagination to create the next opportunity.
The questions and answer rules in this book are
designed to give you that prompt for your
imagination.
Plik z chomika:
Matrinicz
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