12 rpgs 12 words each.pdf

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TWELVE RPGs,
TWELVE WORDS EACH
These are twelve extremely rules-lite, twelve-
word RPGs. They have a variety of settings,
actors and adventure hooks. As a quick
reference, colons unite concepts together, these
are unbreakable. Commas separate distinct
entities in each game. The interactions are
sometimes obvious and sometimes implied, but
they are always there and if they aren't you can
make them up. I intentionally cut out a lot of
words in order to stick to the twelve word rule
while packing as much content as possible in
each one. Have fun!
1.
evil cult: hell lovers: bargain,
shipowner: search for: smuggler, orc
tribe: flee
2.
dimensional: salamanders: invade,
dragon god: keep, community: two-folk:
criminal, plague: greenfever: spread
3.
death: vengeance: haunt, guild hub:
exotic, garrison: taken over, underground:
alien: plot
4.
evil cult: doom church, place of
worship: forgotten altar, mind parasites:
hunt
5.
wood folk: treefolk: prank, relic: stolen,
place of worship: sacred grove: cursed
6.
mad occultist: hide, crossbow: cursed,
curse: created, evil cult: pain bringers: call
7.
plaguelings: hide, sea monster: control,
secret: threatened, spy: desire, manic
madman: mislead
8.
spy for hire: quest, drought: magic,
underground: rift: sinister, dark priestess:
bargain
9.
home: great yurt: squatted, burning
bog: frontier, imp clan: tempt,
architecture: antique
10.
lake shores: inhabited, love: secret:
ended, vagabond: trick, threat: magic:
pushed back
11.
evil cult: hell lovers: call, rodent:
planar, evil cult: pain bringers: attack
12.
decaying town: abandoned, death:
fear: haunt, outcast: cursed one: mislead,
hatchet: valuable
I run experiments with procedural generation of worlds,
stories and art. These are some of the results. Play,
hack and if you have fun doing it let me know. Released
under a CC0 license. Find me at
abbax.itch.io
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