Pathfinder 2e - Blood Lords, Pt 4 - Ghouls Hunger.pdf

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Second Edition
The Ghouls
Hunger
By Leo Glass and James Jacobs
Mechitar
200 FEET
Cathedral of Epiphenomena •
• Thanathotmos
Cinerarium •
• Ebon Mausoleum
River of Rot
River of Rot
• Mortician’s Suite
Vassal Alley
• Deathless Arena
• Perdinatia
Axanir River
Ossum Harbor
AUTHORS
Leo Glass and James Jacobs
DEVELOPER
Adam Daigle
ADDITIONAL DEVELOPMENT
James Jacobs and Ron Lundeen
DESIGN LEAD
Logan Bonner
EDITING LEAD
K. Tessa Newton
EDITORS
Leo Glass, Patrick Hurley, Ianara Natividad, and
Solomon St. John
COVER ARTIST
Natasha Nanook
INTERIOR ARTISTS
Gislaine Avila, Loïc Canavaggia, Emanuele Desiati,
Rael Dionisio, Fabio Gorla, Luis Salas Lastra,
Robert Lazzaretti, Lucas Villalva Machado,
and Ilina Naydenova
ART DIRECTION
Sonja Morris and Sarah E. Robinson
GRAPHIC DESIGN
Sonja Morris
PUBLISHER
Erik Mona
The Ghouls Hunger
The Ghouls Hunger
by Leo Glass and James Jacobs
ADVENTURE PATH 4 OF 6
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4
18
32
54
Chapter 1: Aristocrats of Blood
Chapter 2: Tower of Gnawed Bones
Chapter 3: A Plot of Poison
Chapter 4: The Hanging Castle
Kabriri
by James Jacobs
68
74
75
75
79
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86
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Adventure Toolbox
by Leo Glass and James Jacobs
Paizo Inc.
7120 185th Ave NE Ste 120
Redmond, WA 98052-0577
Player Rules
Mechitar
Blood Lord Machinations
Ghoul Archetype Feats
Magic Items
Creatures
Bloodshroud
Demon, Urglid
Ghoul
Pyrogeist
Rotbomber
Straugh
Terrorguard
NPCs
Hyrune Loxenna
Kortash Khain
paizo.com
Content Warning
Pathfinder Adventure Path #184: The Ghouls Hunger
contains typical Pathfinder action and adventure. It
also includes content related to child abuse, the murder of a parent, graphic depictions of torture and
violence, narcissistic personalities, and other themes that are appropriate for more mature audiences.
Before you run this adventure, understand that consent from everyone at the table—including the players
and the Game Master—is vital to a safe and fun play experience. You should talk with your players before
beginning the adventure and modify descriptions or events as appropriate.
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The Ghouls Hunger
Chapter 1: Aristocrats of Blood �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 4
The characters travel to Mechitar to seek an audience with Geb, where he
appoints them as the nation’s newest Blood Lords and assigns them to serve
as honor guards for visiting ruler Kortash Khain. The characters are also
awarded a place in one of Mechitar’s aristocratic tetrahedrons, but must
ensure that the previous tenants didn’t leave any nasty surprises behind.
The Ghouls
Hunger
Chapter 1:
Aristocrats of
Blood
Chapter 2:
Tower of Gnawed
Bones
Chapter 3:
A Plot of Poison
CORNERING KEMNEBI
At the end of
Pathfinder Adventure
Path #183: Field of Maidens,
the
characters learned that Chancellor
Kemnebi, leader of the Blood
Lords, orchestrated the plot to ship
poison into Geb and other nations.
Unfortunately, the characters
don’t have any proof of Kemnebi’s
involvement and don’t know exactly
how far the chancellor plans to go.
The characters have come to Geb
with a summons from the ghost king
himself, and they might worry that
their investigation and Geb’s request
are connected. These events aren’t
related—Geb has simply identified the
characters as useful agents capable of
dealing with a visiting dignitary.
However, the characters’ newfound
stature provides them with a unique
opportunity to learn more about
Kemnebi’s plan. Their titles grant them
the freedom to move about the city
of Mechitar and uncover treacherous
secrets others might not be able to
learn. As their investigation concludes,
the characters face off against one
of Kemnebi’s most ruthless agents: a
Blood Lord named Hyrune Loxenna.
While this adventure takes place in
Mechitar, comprehensive descriptions
of the city have not been included
beyond presenting key details that
affect the plot significantly. If your
players wish to explore Mechitar
further, more information can be found
on pages 140–157 of
Pathfinder Lost
Omens Impossible Lands.
To provide
basic details, Mechitar’s stat block has
been reprinted in this book on page 75.
Chapter 4:
The Hanging
Castle
Kabriri
Adventure
Toolbox
Chapter 2: Tower of Gnawed Bones�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 18
Kortash Khain sends the characters to the lair of exiled Kabriri cultists with
orders to excise the rot from his faith. The characters must travel to the
Tower of Gnawed Bones, a site once used to prepare skeletons for animation
that now houses a fractious cult with devastating plans for Mechitar.
Chapter 3: A Plot of Poison �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½32
As their fame as Blood Lords increases, the characters become embroiled
in a public scandal when a shipment of poisoned food results in violence
on the waterfront. The characters must investigate the source of the poison
to clear their names, culminating in a trip to an Urgathoan cathedral where
damning evidence awaits discovery.
Chapter 4: The Hanging Castle �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½54
The characters challenge fellow Blood Lord Hyrune to a contest of violence
in the Deathless Arena. After they win, Geb strips Hyrune of his title,
enabling the characters to track the vampire down in his secret lair and
discover where the trail of conspiracies leads next!
“The Ghouls Hunger” is designed for four characters. Players should
level up their characters between chapters.
Advancement Track
11
The characters begin this adventure at 11th level.
12
13
The characters should be 12th level after receiving their first
mission from Kortash.
The characters should be 13th level before the incident at the
waterfront occurs.
The characters should be 14th level before challenging Hyrune to
combat in the Deathless Arena.
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