Lamentations of the Flame Princess - Punchline (2018).pdf

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Written by Zzarchov Kowolski
Illustrations by Journeyman1029
Cartography and Design by Kiel Chenier
Editing by Joshua Blackketter
© Zzarchov Kowolski 2018
Issued under exclusive license
First Edition, First Printing 2018
Published by Lamentations of the Flame Princess
Printed in Finland by Otava Book Printing Ltd.
The Punchline
LFP055
PRINT ISBN: 978-952-7238-19-6
PDF ISBN: 978-952-7238-20-2
1
N
I
EX
D
INTRODUCTION
Page 4
NOTABLE NPCs
Page 5
TROUPE OF LUCIFER’S FOOLS
Page 13
THE RED DEATH
Page 18
BLOOD CEREMONY
Page 19
CULT THEOLOGY
Page 20
MAPS
Page 21
LIST OF CLOWN REFERENCES
Page 30
OUTCOMES
Page 31
NPC REFERENCE
Page 34
ANTAGONIST REFERENCE
Page 35
2
N
I
ODUCTION
TR
Panic grips the village,
but plague grips the region
and abandoned town before encountering
the same problem in a different small
town. The clowns are going to get you
eventually; they menace these winding paths
like the Minotaur in its labyrinth.
When the players arrive in the
village of Forkton they will be greeted
with mix of suspicion and desperation. The
seven-year-old child
Amelie Cerlogne
has gone missing without a trace. She was
being raised by her crippled grandmother
and the town has entered a hysteria. Folks
are gathered outside the local watering hole,
under a creaking blue sign showing two
bulls locking horns, to discuss it.
The “Azure Oxen” is the only
inn, tavern, stable, or restaurant in town
and the party won’t be able to enter the
premises without getting past a gaggle of
locals discussing the issue and getting all
worked up. It is obvious that it wouldn’t
take much of a spark to turn them into an
angry mob. When that inevitably happens,
6D6 peasants
armed with farm tools
and the odd firearm will turn up to mete
out mob justice. If the players want to
investigate, the following are several notable
figures in town that they may wish to speak
to, at the mob’s behest.
In the mountainous valleys between two
great nations are a hearty sprinkling of
rural villages. They are close to each
other as the crow flies but distant by the
long winding roads that join the highways
to bring goods down to the coastal cities
much as the streams become rivers on
their way to the sea. The key takeaway
for game purposes is that while these are
small rural towns they are not isolated,
rather they actually have a steady drip of
traffic bringing their goods to market and
returning home with expensive luxuries from
the city.
This means the people in the
region are not unaware of the dangers of
the plague, nor of driſters, and very well
understand the risks of both. Quarantined
villages exist along the winding roads,
requiring careful navigation to avoid. The
locals are not in the habit of leaving even
their dirty laundry on the line unattended
lest a vagrant wander off with a perfectly
good shirt.
In one such stopover town the
player characters travel through they will
encounter hysteria related to people in funny
clothing trying to lure children into the
woods. Should they ignore this, if they
ever return it will be to a quarantined
4
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